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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
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I am interested about the possibility of adding ships in GWX....especially the SH4-converted ones...does the GWX spawning system accept them?
However, congratulation to all the designers of the new GWX 2.0's ships, they looks fantastic! ![]() excuse me if this topic has already been posted...
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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BBW will be the best man to answer this.
![]() Personally I don't understand much of it but I think it will be much easier to add extra ships to GWX 2.0 following BBW's changes to the RND layer.
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#3 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
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Yeah, some times ago BBW successfully helped me for a similar problem
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If you are planning to add merchants\tankers and liners to the major countries - UK\US\Canada they will show with no problems
Norway\Netherlands\Russia etc will show them too but not as many generic entries as the UK\US and Canada I plan on adding many of the converted ships myself to my own GWX 2.0 install ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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BBW
I, like a lot of other folks am not at all familiar with the process of adding ships. Would it be possible to put together some sort of short tutorial detailing the steps required and what to watch out for.
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Nuke 'em till they glow! |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Not a bad idea
Most ships are JSGME ready so just plug and play but I will look to doing a how to anyway |
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#7 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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![]() Quote:
Thanks for even considering the project.
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Nuke 'em till they glow! |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Have kitbashed one up
Tis with my proof readers now :rotfl: |
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#9 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
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I would defintely be interested in a tutorial on this. It would be a great help!
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#10 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
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BBW - maybe you can create BIG manual - adding merchants and also warships, submarines and planes?
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#11 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
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Perhaps someone has a JSGME ready mod for these ships? :hmm: And they will be willing to post a download link for em?
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Many ships are JSGME ready
Some are not Once you know how to make a JSGME file structure tis easy to do Am not one for writing tutorials but this will give you an outline http://www.mediafire.com/?5xzlxywzehr |
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#13 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
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![]() Quote:
![]() Another question: Do you remember the small mod that you did for me some times ago? (the one that replaces some stock ships with new ones) ....Does it will work corrctly also with GWX?
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#14 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes that should work fine with GWX too
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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Manual Replacement
@ linerkiller - If you can't find the mod, you can always replace stock ship entries in the campaign with modded ones manually; you can do this by either replacing the stock class name with a new one- for example, change "Class=NKLS" to "Class=M35B" if you wanted to replace a C2 entry with one for Iambecomelife's Empire Freighter. You could also genericize the entry altogether by putting a semicolon in front of the whole line so that any ship od that class might spawn, but I don't recommend doing that too often (some entries are better off with certain ships appearing for certain entries - for example, maybe you don't want an LST appearing in the middle of an otherwise civilian convoy).
I'm sure BBW will cover all this in his summary for you though. ![]() |
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