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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Were can i find a nommograph mod along with a good instructions on how to use it, I believe I know how but need a little more instruction. I dont use T.M mod which I know has a nommograph so im looking for one to install, thanks all.
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#2 | |
Canadian Wolf
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![]() Quote:
http://www.subsim.com/radioroom/show...8&postcount=87 RDP |
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#3 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Black,
the Nomograph was done by cdrake, back in the 1.1 days. Theres a small cult of relgious Nomograph users. For Version 1.3 i have brough over the Nomograph alone Nomograph and worn scopes Nomograph, Worn Scopes, and a 60% smaller chrono. for additional detail search the mods section for Nomograph here is a directly link for the above downloads. i didnt create these mods, i just bundled them up into a V1.3 JSGME mod. good luck http://hosted.filefront.com/ATR42 im pretty sure i included Cdrakes credits along with his instruction manual in the Nomograph only mod, in there as a read me.
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#4 |
Watch
![]() Join Date: Feb 2007
Posts: 15
Downloads: 0
Uploads: 0
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Nice link
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#5 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Thanks alot for the link, anyone have more info on using the nomograph besides wazoos site, or can someone explain it a little more detail, I want to use the 3 minute ruls with it. thanks all.
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#6 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Basically, if you know any 2 of the values on the nomograph you can determine the third by drawing a line thru the two known values. For example, if you need to know how long it will take for a vessel to travel x distance at y speed, just draw a line from y thru x unitll you get to the time line and you will have the time you needed. For very large values the normal laws of math apply. I.E. if the distance is off the scale (or will result in a line that goes off of the scale of the variable you are trying to determine) you can divide the distance by whatever number is necessary to get back on scale and then multiply the result by the same amount.
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