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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Hi Kaleuns, More from my Workstation.
I have converted the SH4_undersea_Rocks and Gras for SH3. I have made from this a new LandUnit undersea (UnitType=408). The undersea_Rocks and Grass must be scripted with the MissionEditor=Campaign_Land.mis, best place in shallow waters. Here some Screenshot with two Grass_Skins. No Collisions_Effcts, because all Ships will stand still or evaside the Rocks. 1. Grass Version 1.0 ![]() 2. Grass_Version_2.0 ![]() 3. A surfaced Submarine passing the Rocks ![]() If your like it, i will upload it on my FileFrontpage in the next Days. Greetings nautilus42 |
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#2 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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I like it nautilus42
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#3 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Excellent, if it really
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#4 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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I'll ask this question since alot of people will ask, is it GWX compatible?
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#5 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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![]() Quote:
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Damn....
![]() ![]() love it mate! ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Very nice Nautilus42.
![]() just curious, is grass version #1 from the SH4 files, 'cause it looks almost identical. EDIT: HAH! DUHHHHH... Just saw this... "I have converted the SH4_undersea_Rocks and Gras for SH3." I was too busy looking at the pics and not reading. Excellent work.
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Very nice work
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#9 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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Looks Great nautilus42, can't wait for download.
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#10 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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![]() ![]() -now im starting to believe that in one year SH3 will look like SH4. What next - sea/water shaders from sh4? ![]()
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![]() - improved with GWX and...too many to list them here ![]() |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Great!
![]() Looking forward for this!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#12 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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always thought something was missing, and i knew what it was, and this is it
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#13 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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Great work Mate
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#14 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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2 words: MY GOD!
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Gruß ![]() |
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#15 |
Fleet Admiral
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Sweet!
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