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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2005
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[Perused some older threads on this topic, had to bring it up again tho]
Just came across a major TF (running the 1.4 version of the latest TM for stock, plus a few other minor things) with 2 Hiryu class CVs in mid '43. (:hmm ![]() Combined with the psychic all-seeing/hearing merchants who can spot your scope at 2000 yards on a moonless night in heavy seas, I might just go back to SH3. I'll try one more patrol with the new campaign layers mod, but this is downright silly; the British with all of their fancy technological doodads in the Atlantic would be envious of this kind of performance. |
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#2 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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#3 |
Commodore
![]() Join Date: Feb 2005
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My mistake - I thought this was a thread about torpedomen drinking the fuel from the mark 14's or something. I was going to warn you to remind them that those things run on methanol, not ethanol.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#4 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Are you using Time Compression? That can be a contributor to their God-like powers, as well.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
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Ducimus has posted about this a couple of times. Once he changed things so planes could see you below the surface, there's no longer a magic barrier that blocks sight; all there are anymore are modifiers. Given the right set of circumstances or just luck, they can spot you at 400+ feet depth. All I can suggest is go as deep as you can and don't run time compression over 8x-16x while you're waiting for the plane to pass. You cannot prevent them from seeing you, but you can minimize the chance.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#6 |
Rear Admiral
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Only planes have the ability to see submerged objects. Since nobody reads the FAQ, here is my canned response:
24.) Planes are detecting me at impossible depths! What gives?! This mod assigns additional visual sensors to unit types. One of these sensors goes to just aircraft. This visual sensor gives aircraft the ability to detect shallow submerged objects. However, there is a small problem. The radius of visual detection can be adjusted, just not the depth. There is a long drawn out explanation for the way things are set the way they are, but suffice to say, yes occasionaly a plane will make a detection at a seemingly impossible depth. Such occurances are by my experience however, rare. Submerged visual detection by aircraft, isnt a 100% thing. Several factors come into play such as, what angle your sub is to the viewing plane (bows on vs broadside), state of the sea, lightinig level, fog level, etc. Every step has been made to ensure that submerged detection is as realistic as the game engine allows, and fair to the player. Visual detection was even made to be effected by thermal layers. So all that can be done, has been done. You may wonder why this was one at all. Simply because the positive aspects of this particular mod far outweigh the occasional scruple. In the end this is a MODIFCATION, a mod is really nothing more then a hack at a finished product. Its not like i have acces to the source code to effect "real" changes. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Since RL airdropped IJN DCs couldn't explode any deeper than maybe 150 feet, this shouldn't be a problem.
Ducimus, if you are using air-DCs different than the 25m +-1m and 45m+-1m air dropped versions I did, you might consider using those values. Certainly for the deeper one. I can see a wider range of depths for the shallower of the two since any slight error due to bomb path through the water (given the plan'es forward velocity) would be a larger % of the final depth. The deeper it went, seems like the closer to set depth it would be. Regardless, even at +-10, we're only talking 164 feet, max. Alternately, the deep DC could be shallowed up some if you think that a sub would NEVER be spotted at 150 feet in RL as a way to tweak it (who cares if you are spotted at 400' if the plane can't do anything about it?). tater |
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#8 |
Rear Admiral
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I did cap the bombs as to how deep they can go. I took the two historical figures you mentioned in an earlier post and capped them at about 1 meter to that depth if i remember correctly.
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#9 | |
Silent Hunter
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Location: The Peach State
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#10 |
Navy Seal
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Location: New Mexico, USA
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Planes can spot you at night that deep?
I'd have thought the light factor would make that virtually impossible. Hmm. |
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#11 | |
Silent Hunter
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Location: The Peach State
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Odd that planes are even out that late, except maybe late in the war.
I wonder, if the plane gets radar, does airstrike.cfg let them fly at night? Might be worth looking at and having radar equipped planes not have the new visual sensor. |
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#13 |
Rear Admiral
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>>I have been bombed at 150 feet at 2AM in pitch black
Color me credulous. Even if that is possible, ive made planes spawn at such a low occurance, that well.. while they're not appearing very often, each and every time they do - you crap your pants. Which to me is a heck of alot better then saying "ho hum, another plane" as you stare out your periscope with utter impunity all the while impervious to anything resembeling danger or a threat. From a gameplay standpoint, under their stock detection schema, SD radar makes ANY planes existance in the game world a moot point. They are a total non threat, non factor, and they may as well not exist at all. I changed that. Its not perfect, but it works, and they are definatly a factor now. |
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#14 |
Rear Admiral
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RE : late night planes.
I never did figure that one out. I dont think its radar. Occurs any year of the war. Its because i can't figure out why, that i further reduced air spawning. |
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Follow up attacks if you have already been detected?
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