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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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I don't know if this is the correct forum to post this but, anyway here goes. I have a problem with the colour of the wakes and bow waves, Instead of being white they are light blue (all of them ships and subs). I can't figure out why this is as the water coming out of the limber holes in my sub is white and also conning tower foam and water splashes etc are also white. has anyone encountered this or have any solutions, as I'm finding its becoming pretty distracting.
![]() I have an ATI graphics card don't know if that has something to do with it. |
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#2 |
Canadian Wolf
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Welcome to SUBSIM
![]() You will find this a helpful and informative community ![]() Somebody will answer it though. RDP |
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#3 |
Seaman
![]() Join Date: Mar 2007
Location: Somerset, UK
Posts: 34
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It's not just an issue on ati cards, I get it on my gf 8800gtx card too. When I switch to external view, for a second or so the bow wake has a blue tint to it, then it appears white as it should do.
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#4 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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Thanks for the welcome Reallydedpoet I've been lurking about for a bit and there is some really cool stuff on here!
![]() As to the wakes, mine are a pale blue all the time even in the museum. Its as if all the areas of the wake/bow wave graphics that should be white are rendered in this blue colour. I did notice however that the only white wake is one on the hospital ship mod I downloaded perhaps the fact its a ported Sh3 ship might have something to do with that? I wondered if it might be an ATI problem because I've read that they don't support all of the effects e.g. lense flare on the sun. If it is ATI then I'm getting a new card soon anyway so problem solved otherwise I might try a clean install (remembering to save my mod folder!). |
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#5 | |
Canadian Wolf
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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He also mentioned to me in a PM about blue sub wakes and I think he figured out what was doing it. Just thought I would let you know he might be the best person for a quick responce seeing he mentioned it to me once.
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#7 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Thanks for the info Leovampire. Ok I decided to try a clean install and found a couple of things out. In the stock game my bow/wake is white but when I patched up to 1.3 my bow/wake are now the same pale blue colour as before. I had no mods enabled so its a patch issue. In the official SH4 readme it states that in patch 1.1 it adds 'improved bow and wake textures'. So I'm taking a wild quess that somewhere along the line those improved textures aren't working correctly, on my system at least. So think that pins down the problem a bit.
Think I might give Redwine a PM and see if he can help. |
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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and I have pure white waves and foam effects with it
http://www.subsim.com/radioroom/showthread.php?t=114402 and http://www.subsim.com/radioroom/showthread.php?t=114167 Maybe you can see if you like them. There are a few choices about how much bubbles and foam you want but the coloring is right on target. I went with C.C.'s favorate recomendations for effects and I am totaly happy with it. I always used his less water limber hole mod but since I tryed these others he did I wish I had started to use them sooner. Last edited by leovampire; 09-04-07 at 07:01 PM. |
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#9 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Thanks for the links just tested them and although the bow/wakes now look better they are still not white I'm afraid. Thanks for trying anyway.
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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I have the same problem .... ![]() I rolled back all my mods, i was unable to found a mod causing this anoying behaviour, if i am not wrong it may be a v1.3 stock behaviour... Sure it is hexedecimal colour into particles files... but i was unable to solve it. I need to try with oldest patch versions particles files, v1.2, v1.1.... Good if an "investigation" can be started here... ![]() ![]() ![]() |
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#11 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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So give me a minute and I will set them up for a download and post a link for them.
Is that okay? |
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Many thanks Leo... but, doesnt works... still having blue spalshes.
I think so it is the hexagesimal colour into particles files. |
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#13 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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maybe the problem. I did some extensive work with mine for the lightning effect's and reflections. Want my materials file and see if that changes it?
Oh well I tryed! |
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#14 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Tested your files Leo and they didnt seem to work either unfortunately. Thanks again.
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#15 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Leo if you could post your materials file it would be great its worth a try.
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