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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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So, I'd sunk one merchant and gone out of my way to chase down another for relocation to the bargain basement. After a while I get him relocated and am heading back past the first sunken merchant on my way back to my patrol area. I spy a bit of fire on the water
![]() I'm admiring the nice reflections on the water (thanks Leo!) from the flames (yes, I really am a pyromaniac) ![]() The closer I get, the more I'm wondering what it is that could still be burning an hour or two after the sinking. Oh well, admire some more reflections as I'm closing in on the flames... ![]() Then it's "what the he double hockey sticks?" time ![]() These guys must be noobs and not know how to properly operate the "Barbeque grill in the dinghy" mod ![]() Oh, well, they ended up getting what they deserve for playing with matches ![]() |
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#2 |
Eternal Patrol
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Yep, they ignored the 'No Smoking Within 500 Feet" signs.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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on the surface of the ocean is what you are seeing Digital_Trucker from the zone's file I sent you.
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#4 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I have seen some burning lifeboats before myself.
tater |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
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or the ship you sunk from earlier? I reduced the flood time for the fires on the ocean effect. But maybe I need to adjust it more. Something I did for Die Slowly and Redwine some new effect's but if it was the life boat then I have to fix that ASAP.
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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it was coming from the lifeboat. The lifeboat was in the location of the sunken ship, so it could be a coincidence that the lifeboat was parked in the burning oil/fuel. After the lifeboat capsized and submerged the fire went almost down to nothing, but it was still there. At that point, I don't know whether the fire was burning fuel/oil or leftover from the lifeboat.
I didn't mean for this to be anything that needed fixing, I just thought it was funny. I wouldn't worry about it too much unless, of course, they start showing up all over the place. I probably should remove the "barbeque grill in the dinghy mod" and see if it happens any more.:rotfl: |
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#8 |
Eternal Patrol
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Redwine Plans on doing another Die Slowly release with some of my effect's so I have to fix things like that. I am very glad you told me about it. Thanks!
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#9 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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#10 |
Eternal Patrol
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exactly what Wernersab and Redwine base the main work in sinking effect's and so forth.
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#11 |
Silent Hunter
![]() Join Date: Jul 2007
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but I'm almost positive I left the .zon files alone because I was using Werners "classic" version of Natural Sinking.
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#12 |
Eternal Patrol
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it is inside of the Data folder just like the scene.dat file is
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#13 |
Silent Hunter
![]() Join Date: Jul 2007
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that happens a lot to me
![]() Seriously, no I didn't use the zones file from your mod because I thought it would cause a problem with Natural Sinking. I meant to go back and serioulsy compare the two with ExamDiff so I could decide how to combine the two, but I never have gotten around to it and hadn't noticed any major problems. |
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#14 |
Eternal Patrol
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so I took the zone file from Trigger Maru which is the light vs of Werner's work and built some effect's on top of his work. I didn't change a single line of his work as far as the sinking stuff and flooding of the compartment's nothing. Just added some new cargo's I created and new special effect's to go along with it.
Only shared it with friends basicly because I didn't think werner would be happy about changing anything in there. His stuff is still in full effect just new FX and cargo added. Made a specific Engine Oil and Engine Fuel for the engine rooms and Fuel Bunkers that works seperatly from the normal Oil and Fuel cargo's the tankers carry to create a whole new set of FX's then added the missing Medium Weapon's set up for the war ship's and stuff for that. Added a total of like 10 new cargo's and FX's for them and the game. |
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#15 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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Downloads: 141
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I use the "Classic" version rather than the "Light" version so (if my memory serves me correctly, odds are pretty low) I was going to compare your file with Werner's light file to get the changes you made for the effects and cargo and make those changes to my "Classic" and I would have the best of all worlds. Somewhere in there, I forgot all about doing that (gonna write it down this time).
Anyway, back to where this all started from (a little humor gone awry). I don't think the burning lifeboats are that much of a problem (just a little humorous). |
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