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Old 08-23-07, 11:00 PM   #1
tater
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Default [TEC] Ship skinning...

It is a total nightmare?

I wanted to try and make some more commercial looking merchant skins. The top rectangle looked to be the hull.

I made the top very dark (on Nagara), the bottom very light, and I put ABC in black in the light area middle, and DEF in white on the dark. Checked the skin.

The black and white areas were ALL OVER the ship, the letters were forwards and backwards and different sizes. So is the skin mapping super crappy in SH4, or what?

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Old 08-24-07, 01:28 AM   #2
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Quote:
Originally Posted by tater
It is a total nightmare?

I wanted to try and make some more commercial looking merchant skins. The top rectangle looked to be the hull.

I made the top very dark (on Nagara), the bottom very light, and I put ABC in black in the light area middle, and DEF in white on the dark. Checked the skin.

The black and white areas were ALL OVER the ship, the letters were forwards and backwards and different sizes. So is the skin mapping super crappy in SH4, or what?

tater
I know the merchants are worse, but also try a subskin
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Old 08-24-07, 08:20 AM   #3
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It looks to be pretty much impossible to do, sadly. The nagara's hull texture also forms her decks, and all the 1/2 walls along the side of the superstructure as well as the masts. It would be totally impossible, for example, to give her a black hull, because the rest of the ship (superstructure) becomes maybe 2/3 black when you do.

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Old 08-24-07, 08:35 AM   #4
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Quote:
Originally Posted by tater
It looks to be pretty much impossible to do, sadly. The nagara's hull texture also forms her decks, and all the 1/2 walls along the side of the superstructure as well as the masts. It would be totally impossible, for example, to give her a black hull, because the rest of the ship (superstructure) becomes maybe 2/3 black when you do.

tater
I 100% agree, but it would be great to see combat and merchants without all the rust.
The aircraft carriers looks like it's been underwater for 50 years.
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Old 08-24-07, 09:08 AM   #5
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I couldnt agree more!!! The stocks ships are modeled great but the skins are just awful.
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Old 08-24-07, 09:52 AM   #6
tater
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It's not just that they LOOK awful, the merchant skin I looked at was so horribly organized that reskinning Nagara is impossible.

I guess I need to look at others.

I wanted to try my hand at skinning, but unlike any aircraft I've messed with to skin (Il-2) they used the same texture for so much of the ship... ugh.

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Old 08-24-07, 01:32 PM   #7
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Am I right in thinking that with such nightmarish, awful skin templates the only way to do this will be to export the model, and rebuild it with a proper texture map?

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Old 08-24-07, 03:26 PM   #8
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Some are easier than others, Mwhahaha.

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Old 08-25-07, 01:01 PM   #9
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There is the T file, and then there is the O file.

The O file seems to have shapes to represent the various hull areas to be skinned on it, but it's largely transparent. Oddly, some of it lines up with the T layer, while other areas clearly cannot since they cross things.

Anyway, if you look at Mutsuki (or Fubuki, can't recall) the hulls are plain, yet in game they have dazzle paint. Turns out that's on the O layer... The merchants have very much more complicated O layers and I don't see anything like the hull.

Clearly I can just work on the T at some level, but they use blocks over and over instead of having a good separation of areas.

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Old 08-25-07, 01:24 PM   #10
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Quote:
Originally Posted by tater
There is the T file, and then there is the O file.

The O file seems to have shapes to represent the various hull areas to be skinned on it, but it's largely transparent. Oddly, some of it lines up with the T layer, while other areas clearly cannot since they cross things.

Anyway, if you look at Mutsuki (or Fubuki, can't recall) the hulls are plain, yet in game they have dazzle paint. Turns out that's on the O layer... The merchants have very much more complicated O layers and I don't see anything like the hull.

Clearly I can just work on the T at some level, but they use blocks over and over instead of having a good separation of areas.

tater
The O's are a big pain in the ass..
I had some big fights with them to get the skin to look nice and clean
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Old 08-25-07, 01:45 PM   #11
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[Slightly off color and possibly obscure comment]

They have the Ts paired with the wrong thing. Ts are supposed to be paired with As.

[/Slightly off color and possibly obscure comment]

Seriously, it sounds like skinning these beasts could be quite a experience. Thanks for the heads-up, I, too, was thinking about giving it a whirl.
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Old 08-25-07, 02:39 PM   #12
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O files show us where things go, I made a white T file for nagara, then painted some of the forms colors (labeled for up/down/mirror) and now I know what is what.

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Old 08-25-07, 03:38 PM   #13
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I want stuff like:

inset image



(8 X 5" shielded guns!)



etc.
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Old 08-26-07, 12:08 AM   #14
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Someone shoot me.

argh.


OK, take the simple little Taihosan Maru.

The T01 file is easy enough to understand. Color parts and you find that the top part that is clearly the hull is used in dribs and drabs elswhere. Fine. The middle of the ship has the same texture starting going in 2 directions. So if I wanted a meatball flag, I make a half a flag, put it in the right spot... and it works. At a certain distance I see a line in the middle though.

So I look at the O01 file. A bunch of shapes that represent the different parts of the ship. Better! I color a few in, look at taihosan, and the middle of the hull is one bigh contiguous section in the O file! So I add a flag. No dice.

So close. The people who skin this crap need to get a medal. What a nightmare.
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Old 08-27-07, 11:11 AM   #15
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Would it be possiable to esport the model it something like 3Dmax or something and work on it that way? I would to see a project started to start replacing the stock models in the game if it is possiable anyways.
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