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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
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iam working on some new sound for sh3 here a list of so far work. i will try and do most of the sond just see how it gose
periscope_UpDown = new P09_$Gun_muzzle= still working amb_SubmarineInterior= same as the old one but add to amb_Harbour= same again add to Cannon= new Glass Break 4= new P03_$Med_muzzle_flash= new Ship Fire 1= woking on Submarine_electric_exterior= new Torpedo_Cruise_loop= new Torpedo_Cruise_loop_hyd= new Torpedo_Tubes = new Dive sequence = new will add the new one as i go along this link is the same as #6 http://files.filefront.com/wildchild+sound+modrar/;8345706;;/fileinfo.html Last edited by wildchild; 08-26-07 at 08:51 AM. Reason: posted two times |
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#2 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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bump
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#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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I listened into the 4 files you already uploaded. They sound good but I have no idea how those sounds would be most real.
I'm currently using a mixture of Mentat's sound mod and the GWX files. |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
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I'm using my own set of sounds - it is a mix of all sounds which i find
during my surf over the sub forums and sub MODmines ![]() I already got two of four sounds released by Wildchild - torpedo tubes and torpedo loop. Sound named periscope up & down is new for me and is very nice. Good job WILD and good luck. |
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#5 | |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
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#6 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
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hi all this is a list of some sounds iv been working on it jsgme raedy so just pop it the mod file
![]() ![]() :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::: Torpedo_Tubes.wav P01_&Big_Shell_water_explosion.wav periscope_UpDown.wav P01_&Big_Shell_water_explosion_hyd.wav Submarine_electric_exterior.wav P02_$MGun_muzzle_flash.wav Dive sequence.wav P03_$Big_muzzle_flash.wav Torpedo_Cruise_loop_hyd.wav P05_@Depthcharge_explosion.wav amb_Harbour.wav P05_@Depthcharge_explosion_hyd.wav Torpedo_dud.wav Ship Fire 1.wav ESpark02.wav P06_#Splinter_explosion.wav Pipe break 1.wav P06_#Splinter_explosion_hyd.wav Pipe steam break.wav amb_RainLocal.wav amb_SubmarineInterior.wav P08_&Shell_water_explosion.wav ESpark05.wav P08_&Shell_water_explosion_hyd.wav P09_$Gun_muzzle_flash.wav P10_#Shell_fire_explosion.wav P11_@ref_torp_great_explosion_hyd.wav amb_Rain.wav P14_@Depthcharge_deepwater.wavP14_@Depthcharge_deepwater_hyd.wav P18_&KGun_water_splash.wav P18_&KGun_water_splash_hyd.wav P19_@AAGun_explosion.wav P25_#Dust_underwater_int.wav P20_@Hedgehog_deepwater.wav P20_@Hedgehog_deepwater_hyd.wav P25_#Dust_underwater_ext.wav P25_#Dust_underwater_hyd.wav :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::: PIC OF THE NEW ENGINE WAV AM WORKING ON ![]() plez if you find eny bugs report them to forum you down loaded it from ![]() ![]() http://files.filefront.com/wildchild+sound+modrar/;8345706;;/fileinfo.html Last edited by wildchild; 08-26-07 at 06:44 AM. |
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#7 |
Canadian Wolf
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Nice work
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#8 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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![]() ![]() Congrats !
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#9 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
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Thank you Wildy!!! It was highest time to change the diving sequence
mod and refresh the other sounds!! Great job. ![]() |
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#10 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
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thank's man there are still some sounds that iam playing with i want to add some new sounds to the game but dont no how to go about putting the sound to the action if you what i meen. so if eny body has got the no how plz tel :hmm: think it has something to do with the dll file in the sound file but could be rong ????
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#11 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
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as you may no iv been working on some new sounds there is one thing iam missing is when you press E key you get no sound i want to put a sound to that key can some one give me any pointers in how to do this would be big help to me :hmm:
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#12 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
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Mate hi and thanks for the nice job!
On the first post the link takes you no were! I guess it's broken! ![]() |
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#13 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
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thanks that link was the tester mod that iv delete now sort it out now
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