SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-23-07, 01:02 PM   #1
Pappy55
Engineer
 
Pappy55's Avatar
 
Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
Default GWX Problem (periscope depth)

Hi all,

I have just done a clean install od SHII with the 1.4b patch and installed GWX and appied the 1.3 patch to that.

Everything seams to work fine except one small problem..

I have started a campaign in a Type II boat and when i ordred periscope depth the boat hovers at 10m below and the top of the tower stick out the water.

Can anyone throw some light on this?
__________________
Pappy55 is offline   Reply With Quote
Old 08-23-07, 01:06 PM   #2
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Hi Pappy!

The boat settles down 1-2 meters above the ordered depth, this is because of the positive bouyance modeled in GWX. In real life, uboat was very hard to keep evenly balanced while submerged, so what they did was that they set the bouyance to be slightly positive (or negative, depends of the source of information).

Enjoy the GWX!
Dowly is offline   Reply With Quote
Old 08-23-07, 02:04 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Of course the sub shouldn't stop at 10 meters, but should keep coming up. In real life they also leaked, so the sub should go down and keep going down, just like it does in NYGM. On the other hand, it only does that in either mod if you go too slow, just like real life.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-23-07, 02:45 PM   #4
IrischKapitan
Ensign
 
Join Date: Jun 2007
Location: Waiting for convoys of the coast of Donegal
Posts: 227
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Pappy55
Hi all,

I have just done a clean install od SHII with the 1.4b patch and installed GWX and appied the 1.3 patch to that.

Everything seams to work fine except one small problem..

I have started a campaign in a Type II boat and when i ordred periscope depth the boat hovers at 10m below and the top of the tower stick out the water.

Can anyone throw some light on this?

Just order your depth to 14-15m, and you will have no problems!
__________________
''Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better''

SAVE U 534!!
http://www.atlantik-pirat.com/U-534page.htm




IrischKapitan is offline   Reply With Quote
Old 08-23-07, 02:48 PM   #5
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

I also like the positive buoyancy in GWX and must say very like that. But I must say that I also liked negative buoyancy when I played NYGM mod, but I think that's the positive buoyancy is much better solution and very well represented in GWX. Just small quote from the NYGM readme:

"The NYGM Anti Humming Bird Mod is a feature where the u-boat can no longer hover
at all stop. At all stop, the u-boat will slowly sink (I would have preferred to have
positive buoyancy but that is not possible)
at a very slow rate.
"

But, It's possible, and GWX team made It.
poor sailor is offline   Reply With Quote
Old 08-23-07, 04:28 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by poor sailor
IBut, It's possible, and GWX team made It.
So why doesn't somebody make it real, so it keeps rising?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-23-07, 08:59 PM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by poor sailor
IBut, It's possible, and GWX team made It.
So why doesn't somebody make it real, so it keeps rising?
LOL, because if we did... diving your boat would be like trying to submerge a cork.

We live in an imperfect world without adjustable bouyancy.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 08-23-07, 09:25 PM   #8
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by poor sailor
IBut, It's possible, and GWX team made It.
So why doesn't somebody make it real, so it keeps rising?
LOL, because if we did... diving your boat would be like trying to submerge a cork.

We live in an imperfect world without adjustable bouyancy.
And bouyancy whether pos or neg will find equilibrium somewhere.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 08-24-07, 06:41 AM   #9
siber
Planesman
 
Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
Default

I only use the 'periscope depth' command to take me down without faffing about clcking on the right place on the dial. Then, when we're going down, I select 12m for periscope use. and it generally settles at 11m at 2kts or 'all stop'.
__________________
Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal
siber is offline   Reply With Quote
Old 08-24-07, 07:54 AM   #10
Tom
Gunner
 
Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Brag
And bouyancy whether pos or neg will find equilibrium somewhere.
Actually, as a submarine goes deeper, it replaces slightly less water due to the pressure on the hull, thus losing buoyancy. When it moves upwards, it gains buoyancy for the opposite reason.

This means that the equilibrium point is never stable. If you trim the boat for a certain depth, any change from that depth will cause the submarine to drift further and further away from the trim depth with an increasing speed.

Anyone who has tried diving knows this effect. When you let out a little bit of air from your vest to go deeper, you will never reach an equilibrium, but instead keep going deeper and deeper at an increasing speed, unless you constantly add air to your vest.

This effect is very real, and was well known. The Submarine Commander's Handbook tells us:

181.) Always go down dynamically to a low depth! Flooding is a mistake: The submarine automatically becomes heavier with increasing depth (leaking of the stern stuffing boxes and other openings, reduction of volume (contraction) of the body of the submarine) and it may well happen that it drops to a greater depth than is intended. Consequently in diving to considerable depths, the maximum engine power should be used, and it is even advisable to pump out the boat (for example, in the case of Type VII, approximately 1 ton).
Tom is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.