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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Another words a main file it builds up information for a quick read and just writes new lines onto it as it finds them in the data base?
I would like to find a way to make it reread all the data in the game's Data file with all the mod's like it is seeing them for the first time so it will fill in all the blanks instead of just writing new one's over old and maybe getting something mixed up in the process. There must be a reason why some things work in the quick missions and not in the campaign layers and so forth. The best example I can offer is from another simulator I have for Trains. The game has grown to a size of over 30 GB on one of my hard drives from all the upgrades added and the new content created that I downloaded and once in a while like after a month of constant use it gets new things screwed up and dosn't read them. But there is a main cache file that if you delete it it makes the game relook at every single item in the files. Now being 30 GB that sometimes takes over an hour or more for it to do it but after it is done and the game starts every little single detail is there and stuff I can find to use in my layouts that I forgot I had but can now find in the directory of objects. So maybe the same thing is going on here. Put this in take this out change this load over and over again and do it again. Maybe some of the data is being writen over in a way where not all of the changes are applied right anymore. Last edited by leovampire; 08-20-07 at 09:20 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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i agree, there must be one somewhere.
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Irish1958 ![]() |
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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I think I know how to find out. I have an application called process monitor that keeps track of all file operations and registry reads/writes. It can be set up to filter out all but one programs actions (if I can just remember how to do it, it's been a while since I've used it). I'll give it a shot and let you know what I find out.
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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would be an awsome fine if that solved a lot of mod problems as far as working the way it was intended the first time and not after the game loads a few times just to get it right which I swear sometimes happens.
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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It might take a while to make heads or tails of it all. There are "only" 135,137 entries involved in loading the game and starting a patrol from port
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#6 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi,
Perhaps inside SHSound.act Sound.act SHSim.act... But I dont understand how to work this files... Best regards, Jean |
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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I rar'ed that logfile (it's a standard csv with field names/headers in the first line) and put it up here http://files.filefront.com/Logfilera.../fileinfo.html
I'm going load it into OpenOffice Calc and see if I can't figure out the best way to look at it to figure out what we need to know. If anyone else wants to, feel free to download it and play with it in your favorite spreadsheet (always loved that word, sound like a manure spreader ![]() Edit:Well, scratch the OO Calc, now I've got to find a spreadsheet program that handles more than 65,536 records ![]() Last edited by Digital_Trucker; 08-21-07 at 10:22 AM. |
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