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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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Is there some kind of limit of what you can script for a single scenario ? I've thought of the idea of putting together a long lengthed real time campagn that all takes place on the same map. Example... set up mini missions and timed events all over the map to keep the action going for hours, maybe even days (save your game often). This would add to the realism because there would be no "MISSION COMPLETE" announcemt to break the immersion where you have to jump into the next mission via the menu. Has anyone done this or thought of this possibility ?
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Sicilian Wedding is along those lines.
I've been working on this sort of thing before for SP or Coop, and I've found that for me, the effort I'd have to put into it in testing would be absolutely enormous, so I've never followed through. But by all means, if you think you can crank something like that, go for it.
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#3 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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Yes, Sicilian Wedding. My week-long cruise in the Med.
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#4 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
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We can do the mission duration long enough - however saved of such file mission, will be of the very large size.
Long mission, it is better to design as the minicompany files ( separate all events ) - on the same map, from first to last mission. Sicilian Wedding - good mission, however, bugs presented. If I played it separate missions I would be pleased more.. In separate mission less mistakes will be available. ![]()
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#5 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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I can simply divide all mission the "Sicilian wedding" in separate mission - as campaign files.
It is simple :p
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#6 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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After working out all the kinks of the design and extensive testing prior to final release, we’ve never run into problems in MP COOP(AI ally / AI adversary / both). For this reason I say the sky is the limit for the number of triggers and scripts that can be used. Technically we designed some cool workarounds such as:
Anyways, good luck in your design and if I can be of help in any way, just let me know. suBB |
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Repairing ? Cool !
Good to hear there are no limis of this kind. Anyway it would be better to be done by mods, so it can be easily shared between missions. But good job. ![]() |
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