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-   -   MEGA Scenarios ? (https://www.subsim.com/radioroom/showthread.php?t=120512)

Blacklight 08-16-07 02:54 PM

MEGA Scenarios ?
 
Is there some kind of limit of what you can script for a single scenario ? I've thought of the idea of putting together a long lengthed real time campagn that all takes place on the same map. Example... set up mini missions and timed events all over the map to keep the action going for hours, maybe even days (save your game often). This would add to the realism because there would be no "MISSION COMPLETE" announcemt to break the immersion where you have to jump into the next mission via the menu. Has anyone done this or thought of this possibility ?

Molon Labe 08-16-07 03:02 PM

Sicilian Wedding is along those lines.

I've been working on this sort of thing before for SP or Coop, and I've found that for me, the effort I'd have to put into it in testing would be absolutely enormous, so I've never followed through.

But by all means, if you think you can crank something like that, go for it.

Bill Nichols 08-17-07 02:17 PM

Yes, Sicilian Wedding. My week-long cruise in the Med.

:ping:

GrayOwl 08-17-07 04:07 PM

We can do the mission duration long enough - however saved of such file mission, will be of the very large size.

Long mission, it is better to design as the minicompany files ( separate all events ) - on the same map, from first to last mission.

Sicilian Wedding - good mission, however, bugs presented.

If I played it separate missions I would be pleased more..

In separate mission less mistakes will be available. :know:

GrayOwl 08-18-07 05:05 PM

I can simply divide all mission the "Sicilian wedding" in separate mission - as campaign files.

It is simple :p

suBB 08-18-07 05:56 PM

Quote:

Originally Posted by Blacklight
Is there some kind of limit of what you can script for a single scenario ? I've thought of the idea of putting together a long lengthed real time campagn that all takes place on the same map. Example... set up mini missions and timed events all over the map to keep the action going for hours, maybe even days (save your game often). This would add to the realism because there would be no "MISSION COMPLETE" announcemt to break the immersion where you have to jump into the next mission via the menu. Has anyone done this or thought of this possibility ?

In creation of our dynamic mission objective scenario for multiplayer, entitled ‘Conflicting Interests v1.01’, it includes less than 600 triggers and scripts, mainly for sake of coding AI to collaborate and act as you would expect a human player would in the absence of human players (5 platforms max – akula2, 688, kilo, ffg, helo).

After working out all the kinks of the design and extensive testing prior to final release, we’ve never run into problems in MP COOP(AI ally / AI adversary / both). For this reason I say the sky is the limit for the number of triggers and scripts that can be used. Technically we designed some cool workarounds such as:
  • AI depth control for all submerged platforms
  • Random AI navigation(including speed and course setting)
  • AI link promotion once enemy contact is made
  • AI radio comms check on random intervals (IIRC for random intervals)
  • AI helo passive buoy search in peacetime
  • AI engage / disengage - resume patrol / re-engage if re-detect algorithm
  • AI mission statement triggers and scripts (mainly AI will carry out the mission statement as a human would)
  • Aggressive AI helo search in wartime (both active dipping sonar and buoys)
  • Random accident(human helo) with the ability for the human pilots to repair platform at will until 100% complete repairs.
  • AI Compliance with ROE
This is to name a few features coded into the map, but I think you get the point.

Anyways, good luck in your design and if I can be of help in any way, just let me know.

suBB

Dr.Sid 08-18-07 06:26 PM

Repairing ? Cool !

Good to hear there are no limis of this kind. Anyway it would be better to be done by mods, so it can be easily shared between missions. But good job. :up:


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