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Old 08-12-07, 02:09 PM   #1
UnterseeBoogeyMan
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Default Magnetic Torpedoes Advice

Not now, but later in my career I want to start using magnetic detonation on my torpedoes. I know they have to run under the keel to detonate but I'm not sure how far under keel they need to run. Should I set to one meter below or 1/2 meter? If I have a ship 9 draft, would setting depth at 10 be too much? thanks
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Old 08-12-07, 02:43 PM   #2
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1 to 1.5 meters below the keel should be sufficient. much deeper you risk torpedo failing to detect the ship

In rough seas you face the risk of either premature detonation OR if the ship heaves upwards in the sea atthe precise right moment the torpedo may pass under the ship without detonating.

But it is a very good way to do a lot of damage with one fish.

i regularly sink large merchants and large tankers this way
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Old 08-12-07, 02:55 PM   #3
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What Golden Rivet said is true but remember early war torps are nortoriously unreliable, also remember if you are finishing off a merchant with a magnetic torpedo, the boat may have sunk a little to flooding so magnetic torp will just bounce off the side if the AOB isnt right.

Also mag torps also have an impact trigger as a back up!

Hope this helps...
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Old 08-12-07, 02:58 PM   #4
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Quote:
Originally Posted by IrischKapitan
What Golden Rivet said is true but remember early war torps are nortoriously unreliable, also remember if you are finishing off a merchant with a magnetic torpedo, the boat may have sunk a little to flooding so magnetic torp will just bounce off the side if the AOB isnt right.

Also mag torps also have an impact trigger as a back up!

Hope this helps...
thanks Irisch... excellent points i forgot to mention... as you can see the use of magnetic torpedos is more of an art than a science.

good luck out there herr keleun!
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Old 08-12-07, 03:23 PM   #5
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Quote:
Originally Posted by IrischKapitan
Also mag torps also have an impact trigger as a back up!
Yes, they do, but ship hulls are almost always curved near the keel. If a magnetic aimed beneath the keel hits the hull due to rough weather, more often than not, it just bounces off without detonation. At least that's been my experience.

I use magnetics if I have to shoot at destroyers. I would consider them for bad angle shots in good weather, if maneuvering to a better firing position wasn't an option for some reason (high target speed, for example).
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Old 08-12-07, 04:02 PM   #6
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thanks for all the input, comarades. Right now I am using impact and having success but this is only becuase I can get away with setting up within 1000 meters and 90 aob to the target. I tend to try to sink ships with only 1 fish. later in the war, i dont think this will be possible. I am thinking that when I need to shoot at 1500 - 2000 meters range at a full spread i will want to use magnetics and still achieve the 1 shot, 1 kill result. I hope I 'have a little Captain' in me, and his name is Kretschmer
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Old 08-12-07, 06:28 PM   #7
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You may want to read aricle on mag torpedoes on my webbie --Mags atr GOOD when used right.
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