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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
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Every once and a while I come across a minesweeper or destroyer that has super sonar, and what is worse, unlimited depth charges. Ok, I could handle both of those, but only if their keel wasnt just 1 foot under water. Can't break contact, they dont run out of ammo, and you cannot sink them because the torpedoes wont hit, they just run underneath the ships...
Possible to make torpedoes skip across the surface like in SH3? Maybe with a mod or somthing? |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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That my friend would be a sub chaser.
Best course of action is evasion. |
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#3 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
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I use the deck gun against the subchasers
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Kilroy was here |
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#4 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
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I accidentally sunk one of those sub chasers in a game a few days ago. I was aiming for a merchant when I suddenly spotted a warship coming straight for me. He must have gone into the path of one of my torpedoes. I had fired a spread of 4 with different settings (magnetic, contact, shallow, deep) I assume it's the shallow magnetic torpedo that got him
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Rock 'n' roll is the only religion that will never let you down |
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#5 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
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surface under that douchebag and show him the meaning of a 44" deck cannon.
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Sargo Class USS Sargo |
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#6 |
Officer
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Location: Hull
Posts: 239
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Run silent, run deep.
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
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#7 | |
Engineer
![]() Join Date: May 2007
Posts: 211
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Remember people, murder kills!! |
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#8 | |
Navy Dude
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Posts: 177
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#9 | |
Machinist's Mate
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Posts: 123
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Sargo Class USS Sargo |
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#10 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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Try to stay behind the Subchaser when using your deck gun.
His only gun is in the front so he has to turn to bring it to bear... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#11 | ||
Rear Admiral
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The EZ mode surface battles in the stock game would be much harder if the crew was actually hurt by all the AAA.
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#13 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
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About a week ago I had a little "disagreement" with a subchaser. And he pounded my butt righteously with dc's. Thought I was a goner so I battle surfaced even though I only had 6 rounds of 4" left. Since I always let my crew do the gunning I figured it was curtains for my fearless crew (who at this point were screaming, shouting, donning life vests etc). The second round I fired took out his deck gun and the others all slammed into the water line (as I had ordered). I out-ran him and got away.
When back in Perth the crew was once again fearless. That was one of those situations that makes you say "Whew". Cheers! Peto |
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#14 | |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
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#15 | |||
Engineer
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Remember people, murder kills!! |
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