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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
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on my way past the north of scotland and i picked up a smallish convoy, plotted an intercept route and got into position.
no decent ships at all only one medium merch and the rest where either small merch or tramps. i could only see one dd so i thought id take the risk. i hit one small merch and after that 3 other dds appeared. so i tried to make my way out and give it up as a bad job........but oh no..... depth under keel was only 60 mtrs. after about 6 hours of DC i finally died. just goes to show how organised you have to be when setting up an attack, i would have made it if it wasnt for the shallows. anyway 3rd patrol DiD.
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#2 |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
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Ah yes the memories
![]() I recall the happy times patrolling of Hartlepool in my Type II. Trying to get that escorted merchie safe in the knowledge that there was 11 metres of water under my keel. Now of course I dont set to sea in anything less than a VII and wont operate in waters shallower than 200m. Screw BdU!
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#3 |
Weps
![]() Join Date: Jan 2006
Location: Traverse City, MI
Posts: 352
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I am only that bold in the first couple years of the war, after that, I'm headed for open ocean
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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Yup, our battlefield is three dimentional. You gotta check depth when choosing your ambush point.
I got caught in that vicinity. Fortunatelly my torpedoes missed and the escorts went off on their merry way. ![]()
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#5 |
Gunner
![]() Join Date: Jul 2006
Location: Everywhere
Posts: 91
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Sometimes , when you have a sudden visual contact and dive for attack, its too late to ask for depth under keel because the DD will spot you. What do you do take the risk or go for a walk?
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#6 |
Subsim Aviator
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On the few occasions i have been cought in shallow water i always came up to at least fire a last ditch spread at the DD in hopes of at least scoring a hit.
quick estimates of range and speed on the TDC screen are a nice ability to have - about a 3 to 5 degree spread with all bow tubes... magnetic fuses set at 4 meters depth. if you score a hit and sink him you can run for the deeper water on the surface at flank speed hopefully before his friends start showing up. Beats the alternative - and you are almost never going to escape a severe beating if you cant go below 60 meters. aside from blowing ballast to periscope depth (you will have to order PD before passing 35 - 40 meters) and trying to shoot the DD your only hope is to take 4 to 6 hours of a severe beating before you finally die. if there was only one escort, it might have been wise to engage him and sink him first. then turn you attention to sinking any amred merchants before surfacing and killing the rest with the deck gun. Your best chances of making an attack succeed in really shallow water is to mount a surface attack at night from long range. make use of all bow tubes and come about hard and fire the stern tubes... im talking at ranges of about 2500 - 3500 meters. put the convoy behind you and RUN. you can still see if you score the hits or not from that far.
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