SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-08-07, 08:47 AM   #1
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default Q about GWX scope zoom

Have been reading through Das Buch (GWX Manual) but the only reference I found about the 10x zoom in the scope instead of the stock 6x was to mention that Kpt. Lehman was the author. Can someone tell me what the reason was to put that 10x zoom? Was it historical reason (Never seen that 10x zoom in german scopes until now) or simply for better gameplay? :hmm:

Thanks
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 08-08-07, 09:08 AM   #2
Klaus_Doldinger
Planesman
 
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
Default

I don´t remember where i read it, but the reason was that the 10x zoom compensate the fact that we players have a less clear and definited image than a real U-Boot commander.
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
Klaus_Doldinger is offline   Reply With Quote
Old 08-08-07, 09:16 AM   #3
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Kpt, can probably answer better.

IIRC, the 10x Zoom was introduced:

Firstly due to the limited optical processes of SH3, i.e It's not the MkI Eye Ball.

Secondly, with the introduction of the Grey Contacts mod, meaning that players must now identify targets by checking the flags, it was decided that 10x was a 'tradeoff' for this added realism. To compensate, I think the only the UZO & Attack Scope goes to 10x, IIRC the Obs scope is unchanged.

Again, it comes down to the fact that we're not actually looking through a real scope.
__________________
danlisa is offline   Reply With Quote
Old 08-08-07, 11:18 AM   #4
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by danlisa
Kpt, can probably answer better.

IIRC, the 10x Zoom was introduced:

Firstly due to the limited optical processes of SH3, i.e It's not the MkI Eye Ball.

Secondly, with the introduction of the Grey Contacts mod, meaning that players must now identify targets by checking the flags, it was decided that 10x was a 'tradeoff' for this added realism. To compensate, I think the only the UZO & Attack Scope goes to 10x, IIRC the Obs scope is unchanged.

Again, it comes down to the fact that we're not actually looking through a real scope.
Couldn't have said it better myself. Danlisa is correct on all counts.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 08-08-07, 12:34 PM   #5
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Aha, that makes sense

Reason I asked is that while doing my scope wiz-wheel for AOB measuring I was faced with the need of calibrating it for a certain zoom....6x would work for stock and all mods except GWX, while GWX would need a specific 10x calibration:hmm:

In fact I encountered the same problem that leaded to the 10x magnification: In real life kaleuns were told to use the low power 1.5x zoom to make range and AOB measuring due to the unreliabilty of 6x for that purpose. 6x was limited to target identificaction and evaluation (Tonnage, length...) purposes, so I finally left the calibration for the 1.5x zoom as in real life....but it seems too difficult to get accurate measurements with it

So I guess probably a 2x magnification for low power (Improved low power) and a 6x in high power could also have been a good solution:hmm:

Never mind, thanks for the explanation
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.