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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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I am waiting for UBI to send me the 1.3 patch before I even install SH4 (They sent it just waiting for arrival) the box sits unopened
I play 100% and will actually start the game that way and learn on my first career patrol as I go. I am inquiring for only the mods needed to improve relevant play for realism and correctness as well as lack of CTD. I will worry about deatils later. What say ya'll!!!! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Unless it's bundled with another mod, you must have the taihosan maru CTD fix mod.
http://www.subsim.com/radioroom/showthread.php?t=118975 |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Thanks, got it.
Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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The two, IMHO...VERY essential game-play and realism modifications to recommend would be...
1. Natural Sinking Mechanics 2.6 ....by WernerSobe and... 2. New, Improved Campaign Layers version 0.73.... by tater These are essential..but there are others, and you'll find them, soon enough. And ...when you get around to caring what the ocean looks like... you MUST have.....Living Breathing Ocean mod.....by leovampire All found here... http://www.subsim.com/radioroom/showthread.php?t=118945 Cheers! Last edited by Canonicus; 07-30-07 at 06:59 PM. |
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#5 |
Rear Admiral
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:hmm:
In addition to what others have said i would recommend: Anvarts periscope fix: http://www.subsim.com/radioroom/showthread.php?t=118978 Captain cox's Game menu/screens mod http://www.subsim.com/radioroom/showthread.php?t=110756 And his CBS news mod, since all patrols in SH4 go for a fair distance, it helps greatly. http://www.subsim.com/radioroom/showthread.php?t=108756 Beery's Real fleet boat mod might be up your alley. http://www.subsim.com/radioroom/showthread.php?t=111770 And you just can't play a SH title without oakgroove textures. http://www.subsim.com/radioroom/showthread.php?t=118902 |
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#6 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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IMO, on top of what the gentlemen above pointed to, you need Leovampire's Living Breathing Ocean, for sure.
Trigger Maru is cool, too..gives you Ducimus' Tweaks plus alot of other mods..and Bungo Pete, which Ducimus made. (but you can't use TM and RFB..) |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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There are alot of threads about this subject, see this thread :
http://www.subsim.com/radioroom/showthread.php?t=119166 /Kriller |
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#8 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
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US torpedo bomber fix
the US Torpedo bomber fix is also essential. I think the mod is done by Anvart and is available on his site.
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Thanks,
I have been DLing all day. With dial up it can take a couple hours or more for things like the peri mod. I will likely mod the RND file before I play. I assume it is basically similar to SH3 in values Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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