SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-27-07, 12:27 AM   #1
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default [REQ] Periscope wake revisited

Hi All,

There does not appear to be any periscope wake...this was brought up quite a while ago. Any modders out ther willing to tackle?
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 07-27-07, 01:07 AM   #2
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

There is a very slight wake presence when the scope is extended but not sufficent in detail to notice.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 07-27-07, 08:02 AM   #3
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

There was a brighter Torp. Wake Mod, could the same not be done with this:hmm:


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 07-27-07, 03:47 PM   #4
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default

I would like to have this
__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Old 07-28-07, 06:59 AM   #5
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Had another look at this morning, and found it. Its because its using the same "TGA" as the torp wake, never thought about looking at it, as I thought its another one. So basically by using the existing "Brighter Torp Wake Mod" made by briny norman
http://www.subsim.com/radioroom/show...r+torpedo+wake you will also have a brighter scope wake.

I tweaked it even brighter as an alternative


JSGME ready:
http://files.filefront.com/BRIGHTER+SCOPE+WAKErar/;8166638;;/fileinfo.html
__________________
CaptainCox is offline   Reply With Quote
Old 07-28-07, 07:16 AM   #6
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by CaptainCox
Had another look at this morning, and found it. Its because its using the same "TGA" as the torp wake, never thought about looking at it, as I thought its another one. So basically by using the existing "Brighter Torp Wake Mod" made by briny norman
http://www.subsim.com/radioroom/show...r+torpedo+wake you will also have a brighter scope wake.

I tweaked it even brighter as an alternative


JSGME ready:
http://files.filefront.com/BRIGHTER+.../fileinfo.html
Or in my mod AirTorpedoSim.7z;
Or copy and rename Wake_Back.tga file to Wake_Torp.tga file in Data\Misc\ folder ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 07-28-07, 07:18 AM   #7
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

AHHHH! Good one Anvart!. Cheers!
EDIT! yea noticed that those other "TGA" wakes dont seem to be used for anything...as far as i could see at least.
__________________
CaptainCox is offline   Reply With Quote
Old 07-28-07, 07:23 AM   #8
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by CaptainCox
AHHHH! Good one Anvart!. Cheers!
My respect, Mike ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 07-28-07, 12:55 PM   #9
EAGLE_01
Machinist's Mate
 
Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
Default

Thanks, Mike. It seemed to not be as prominent after I used the Torpedo Wake mod and the excellent Living Breathing Ocean mod. Thanks again to all you dedicated mod makers!!
EAGLE_01 is offline   Reply With Quote
Old 07-29-07, 04:14 AM   #10
Bando
Commodore
 
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
Default

Hello CC,
Just checking, d/l ed your http://files.filefront.com/BRIGHTER+.../fileinfo.html
and tried to install, but there's no file in the texture map under Tnormal/Tex.
Is this as intended?
__________________
Regards,

Bando
Bando is offline   Reply With Quote
Old 07-29-07, 04:43 AM   #11
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Bando
Hello CC,
Just checking, d/l ed your http://files.filefront.com/BRIGHTER+.../fileinfo.html
and tried to install, but there's no file in the texture map under Tnormal/Tex.
Is this as intended?
Oh yea . That's from the testing (forgot to delete it) the file is in "Misc", so the mod works, and the fact that the "tex" is there has no effect on the mod. But you can delete that folder if you want.
__________________
CaptainCox is offline   Reply With Quote
Old 07-29-07, 05:56 AM   #12
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

[quote=Anvart]
Quote:
Originally Posted by CaptainCox
Had another look at this morning, and found it. Its because its using the same "TGA" as the torp wake, never thought about looking at it, as I thought its another one. So basically by using the existing "Brighter Torp Wake Mod" made by briny norman
http://www.subsim.com/radioroom/show...r+torpedo+wake you will also have a brighter scope wake.

this is because the torpedo wakes come out of the periscope, they must be using the same files or something.

next time you fire your front or aft tubes go to the free came quickly and you will see the wake start from the scope lol. this is why you see it in scope view so quickly as some have complained about.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.