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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
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Hi All,
There does not appear to be any periscope wake...this was brought up quite a while ago. Any modders out ther willing to tackle?
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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There is a very slight wake presence when the scope is extended but not sufficent in detail to notice.
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#3 |
Canadian Wolf
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There was a brighter Torp. Wake Mod, could the same not be done with this:hmm:
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#4 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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I would like to have this
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Had another look at this morning, and found it. Its because its using the same "TGA" as the torp wake, never thought about looking at it, as I thought its another one. So basically by using the existing "Brighter Torp Wake Mod" made by briny norman
http://www.subsim.com/radioroom/show...r+torpedo+wake you will also have a brighter scope wake. I tweaked it even brighter as an alternative ![]() JSGME ready: http://files.filefront.com/BRIGHTER+SCOPE+WAKErar/;8166638;;/fileinfo.html |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Or copy and rename Wake_Back.tga file to Wake_Torp.tga file in Data\Misc\ folder ... ![]()
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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AHHHH! Good one Anvart!. Cheers!
EDIT! yea noticed that those other "TGA" wakes dont seem to be used for anything...as far as i could see at least. |
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#9 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
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Thanks, Mike. It seemed to not be as prominent after I used the Torpedo Wake mod and the excellent Living Breathing Ocean mod. Thanks again to all you dedicated mod makers!!
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#10 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Hello CC,
Just checking, d/l ed your http://files.filefront.com/BRIGHTER+.../fileinfo.html and tried to install, but there's no file in the texture map under Tnormal/Tex. Is this as intended?
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#11 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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#12 | |
Stowaway
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[quote=Anvart]
Quote:
this is because the torpedo wakes come out of the periscope, they must be using the same files or something. next time you fire your front or aft tubes go to the free came quickly and you will see the wake start from the scope lol. this is why you see it in scope view so quickly as some have complained about. |
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