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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2006
Posts: 28
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It has reached a point where it isn't even fun to shoot them down with the AA gun anymore. During the day time, I am lucky if I have to dive less than 8 times because of planes flying over head. Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. ) but it bogs the game down a rediculous amount.
Is anybody else sick of them? The dynamic campaign becomes almost useless since there are so many bloody planes constantly dive bombing me. |
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#2 |
Swabbie
![]() Join Date: Oct 2006
Posts: 10
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I see your point. I haven't been able to complete ONE successful patrol starting in 1941 (kinda sad hehe) but I have always lost my boat due to planes. It seems right after you pass Midway they come out of the woodwork.
Brought me back to the 1943 days in my VIIC... ![]()
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#3 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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You're right off the coast of Japan, what do you expect???. It's no differant than trying to go through the channel in SH3 anytime during the war, if the weather is good you will be jumped many times. The farthest out I have seen planes from the Japaneese mainland has been around 400-500 miles out. If you dont want the target practice go to PD and drop your speed to 3 knots your battery should last until night fall.
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#4 |
Torpedoman
![]() Join Date: Sep 2006
Location: New Bern, NC, USA
Posts: 120
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I agree, there are way too many planes IMHO. It would be interesting to see how many subs were actually sunk or damaged by aircraft historically. Or do some reading - on a given day, what were the chances of getting jumped by an aircraft in a given place and time?
Surely this could be modified without too much trouble - cut those suckers by 3/4 or something - pick a number, but in all of my reading, I don't get the sense that IJN/IJA aircraft were such a big problem for US subs. Mylander |
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#5 | |
Watch
![]() Join Date: Aug 2006
Posts: 28
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#6 |
Nub
![]() Join Date: Apr 2007
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The first modding I did for this game was to scale down the airplane attacks. There just are way too many in the stock game. It's a very easy fix though. Just change a few values in the AirStrike.cfg and things get a lot better.
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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#8 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 04-06-07 at 10:45 PM. |
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#9 |
Sonar Guy
![]() Join Date: Feb 2005
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You can edit some files to let them down a little.
But your best bet is to Run Surface at night and sumerged during day. During day Run at 2 knots and your batteries will last till nighttime. Doing this for my 3rd Career, and I have not yet had many plane problems. Only when I get caught surface in day light. |
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#10 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
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One can only imagine how real life crews must have handled not seeing the sun for 30+ days.
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#11 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
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what truly irks me is the fact that I get slowed to 4 compresion EVERY time I get a surface or air contact....oh! did I mention I get them on the same radar? I'm sorry, it skipped my mind.
Why do I pick up surface vessels on my AA radar? And why can't I manually operate (let alone, turn on) either one? (I've already tried to *click* the little yellow buttion...oh wait, no I didn't BECAUSE IT WAS GREY!...although I distinctly remember installing one at port AND I get those incessant "Contact!" "Contact!" "Contact!" reports.....) UGH! These patches can't come too soon. Oh wait, yeah they can, I said the same thing about the game, and I got what I wanted, 'cept it has uber-loads of bugs. Poor buggers on the dev team being hounded by money-grubbing publishers. ![]() |
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#12 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#13 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
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Sorry for the hijack, this caught my attention. Cheers. |
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#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Even if the number of air contacts is in the ballpark, the bomb loads are so far from reality it's funny. 3x500kg for a zero that held 2x60kg in theory, but virtually never carried bombs in reality. Zeros should have zero bombs. Vals? 3x500kg in game I think, should be ONE times 250kg. All are wrong.
The 2 types with decent bombloads, the H6K and H8K frequently appear in pairs. Odd, since maritime patrol planes would always be singletons to spread out the search pattern (they are still over bombed). So fix the bombloads, and at least they won't be like dive bombing B-29s. tater |
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#15 | ||
Engineer
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Location: Ottawa, Canada
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