SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-07, 08:03 PM   #1
Sceptre666
Watch
 
Join Date: Aug 2006
Posts: 28
Downloads: 12
Uploads: 0
Default I am sick of these planes.

It has reached a point where it isn't even fun to shoot them down with the AA gun anymore. During the day time, I am lucky if I have to dive less than 8 times because of planes flying over head. Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. ) but it bogs the game down a rediculous amount.

Is anybody else sick of them? The dynamic campaign becomes almost useless since there are so many bloody planes constantly dive bombing me.
Sceptre666 is offline   Reply With Quote
Old 04-06-07, 08:19 PM   #2
Acmark
Swabbie
 
Join Date: Oct 2006
Posts: 10
Downloads: 19
Uploads: 0
Default

I see your point. I haven't been able to complete ONE successful patrol starting in 1941 (kinda sad hehe) but I have always lost my boat due to planes. It seems right after you pass Midway they come out of the woodwork.

Brought me back to the 1943 days in my VIIC...

__________________
Acmark is offline   Reply With Quote
Old 04-06-07, 08:26 PM   #3
MarshalLaw
Navy Dude
 
Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
Downloads: 0
Uploads: 0
Default

You're right off the coast of Japan, what do you expect???. It's no differant than trying to go through the channel in SH3 anytime during the war, if the weather is good you will be jumped many times. The farthest out I have seen planes from the Japaneese mainland has been around 400-500 miles out. If you dont want the target practice go to PD and drop your speed to 3 knots your battery should last until night fall.
MarshalLaw is offline   Reply With Quote
Old 04-06-07, 08:35 PM   #4
Mylander
Torpedoman
 
Join Date: Sep 2006
Location: New Bern, NC, USA
Posts: 120
Downloads: 21
Uploads: 0
Default

I agree, there are way too many planes IMHO. It would be interesting to see how many subs were actually sunk or damaged by aircraft historically. Or do some reading - on a given day, what were the chances of getting jumped by an aircraft in a given place and time?

Surely this could be modified without too much trouble - cut those suckers by 3/4 or something - pick a number, but in all of my reading, I don't get the sense that IJN/IJA aircraft were such a big problem for US subs.

Mylander
__________________
Periscope depth... Up Scope...
Mylander is offline   Reply With Quote
Old 04-06-07, 08:42 PM   #5
Sceptre666
Watch
 
Join Date: Aug 2006
Posts: 28
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by MarshalLaw
You're right off the coast of Japan, what do you expect???. It's no differant than trying to go through the channel in SH3 anytime during the war, if the weather is good you will be jumped many times. The farthest out I have seen planes from the Japaneese mainland has been around 400-500 miles out. If you dont want the target practice go to PD and drop your speed to 3 knots your battery should last until night fall.
Except that's just it, I'm not only off the coast of Japan. It seems that right once you pass Midway island, you get barraged non stop all day long. It doesn't make any sense and is rediculous.
Sceptre666 is offline   Reply With Quote
Old 04-06-07, 08:48 PM   #6
Peever
Nub
 
Join Date: Apr 2007
Posts: 2
Downloads: 15
Uploads: 0
Default

The first modding I did for this game was to scale down the airplane attacks. There just are way too many in the stock game. It's a very easy fix though. Just change a few values in the AirStrike.cfg and things get a lot better.
Peever is offline   Reply With Quote
Old 04-06-07, 09:33 PM   #7
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Maybe this will help:

http://www.subsim.com/radioroom/show...ight=%5BREL%5D
__________________
fredbass is offline   Reply With Quote
Old 04-06-07, 10:33 PM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,383
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Sceptre666
It has reached a point where it isn't even fun to shoot them down with the AA gun anymore. During the day time, I am lucky if I have to dive less than 8 times because of planes flying over head. Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. ) but it bogs the game down a rediculous amount.

Is anybody else sick of them? The dynamic campaign becomes almost useless since there are so many bloody planes constantly dive bombing me.
Thus is historically correct. If you want, I can find examples in some of the patrol reports I have from the National Archives where subs dove 15 times a day due to air cover.
__________________
SUBSIM - 26 Years on the Web

Last edited by Onkel Neal; 04-06-07 at 10:45 PM.
Onkel Neal is offline   Reply With Quote
Old 04-06-07, 10:54 PM   #9
malkuth74
Sonar Guy
 
Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
Default

You can edit some files to let them down a little.

But your best bet is to Run Surface at night and sumerged during day. During day Run at 2 knots and your batteries will last till nighttime.

Doing this for my 3rd Career, and I have not yet had many plane problems. Only when I get caught surface in day light.
__________________

malkuth74 is offline   Reply With Quote
Old 04-06-07, 11:12 PM   #10
Cakewalk
Engineer
 
Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
Default

One can only imagine how real life crews must have handled not seeing the sun for 30+ days.
__________________

Its not a bug... its a feature!
Cakewalk is offline   Reply With Quote
Old 04-06-07, 11:25 PM   #11
Radtgaeb
Frogman
 
Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
Default

what truly irks me is the fact that I get slowed to 4 compresion EVERY time I get a surface or air contact....oh! did I mention I get them on the same radar? I'm sorry, it skipped my mind.

Why do I pick up surface vessels on my AA radar?


And why can't I manually operate (let alone, turn on) either one? (I've already tried to *click* the little yellow buttion...oh wait, no I didn't BECAUSE IT WAS GREY!...although I distinctly remember installing one at port AND I get those incessant "Contact!" "Contact!" "Contact!" reports.....) UGH!

These patches can't come too soon. Oh wait, yeah they can, I said the same thing about the game, and I got what I wanted, 'cept it has uber-loads of bugs.

Poor buggers on the dev team being hounded by money-grubbing publishers.
Radtgaeb is offline   Reply With Quote
Old 04-06-07, 11:26 PM   #12
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Cakewalk
One can only imagine how real life crews must have handled not seeing the sun for 30+ days.
It's about 90 days in these modern times of ours.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 04-06-07, 11:31 PM   #13
Skweetis
Watch Officer
 
Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
Thus is historically correct. If you want, I can find examples in some of the patrol reports I have from the National Archives where subs dove 15 times a day due to air cover.
Where'd you get your hands on those? I've been looking for genuine patrol reports to use as reference for my Journal project. Can you order them directly from the National Archives, even if you aren't a US Citizen?

Sorry for the hijack, this caught my attention.

Cheers.
Skweetis is offline   Reply With Quote
Old 04-06-07, 11:50 PM   #14
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Even if the number of air contacts is in the ballpark, the bomb loads are so far from reality it's funny. 3x500kg for a zero that held 2x60kg in theory, but virtually never carried bombs in reality. Zeros should have zero bombs. Vals? 3x500kg in game I think, should be ONE times 250kg. All are wrong.

The 2 types with decent bombloads, the H6K and H8K frequently appear in pairs. Odd, since maritime patrol planes would always be singletons to spread out the search pattern (they are still over bombed).

So fix the bombloads, and at least they won't be like dive bombing B-29s.

tater
tater is offline   Reply With Quote
Old 04-07-07, 12:38 AM   #15
Cakewalk
Engineer
 
Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by NefariousKoel
Quote:
Originally Posted by Cakewalk
One can only imagine how real life crews must have handled not seeing the sun for 30+ days.
It's about 90 days in these modern times of ours.
Ouch. I guess being pale is norm for a submariner.
__________________

Its not a bug... its a feature!
Cakewalk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.