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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
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I am currently playing with Ducimus' fine TRIGGER MARU mod (formerly FTT), as well as several other mods recommended by him. I am curious about Beery's popular REAL FLEET BOAT mod; has anyone played both of these? If so, how do they compare? In your opinion, is one easier/harder? More/less submersive? I'm not trying to discover which one is "better" - from everything I've read, they are both fantastic. I just want to get a sense of the differences from anyone who has experienced them first-hand.
Thanks!
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I had a life back in the Real World... before I discovered SubSims. |
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#2 |
Canadian Wolf
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Your playing Trigger Maru now, install RFB, give it a shot and then decide. Both are JSGME, so this will be easy to do.
RDP |
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#3 |
Rear Admiral
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Im afraid your going to get a wide range of answers on this one. I think both strive for "realistic" and "historically correct", but at the core the philosphy behind what the game should be is a bit different, and both are directed at a different crowd.
RFB is directed more at the ultra realism crowd. Where as TMaru is directed at the crowd who like realism, but not at the expense of exciting or varied gameplay. The biggest difference between the two mods (although i really havent looked at RFB to be honest), is the campaign game, and the AI. Tmaru's campaign assigments is deliberatly set to be varied and active, the AI more challenging. Which one to play, really depends on what you want out of the game. |
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#4 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
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Ducimus is right one with this. Great work BTW.
![]() I tried TM at first, then called FTT. I liked it but isn't my cup of tea. Great work involved in it but as has been said, I'm a ultra realistic type of guy. Try both and come up with your own conclusion...really only way to do it. ![]()
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#5 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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Both are good, but I am using TM over RFB, mainly because of the deck gun.
Of course, I have hopelessly changed certain other things around to kinda suit myself. like the 'namograph,' it clutters up my map. little things like that.... thanks, both of you guys for offering the choice here. |
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#6 |
Canadian Wolf
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Forgot to mention that I am using Trigger Maru, mainly because I am familiar with his work, great mod
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#7 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
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Thanks to those who've answered so far. I suppose my whole thread here is just a symptom of impatient curiosity; as some have suggested, I could switch mods with JSGME, but I'm mid-mission at the moment, and I've always heard that activating/deactivating large mods outside of base is a bad idea. Has anyone else tried it? I'm usually hesitant to change large mods even mid-career, let alone mid-mission.
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I had a life back in the Real World... before I discovered SubSims. |
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#8 |
Rear Admiral
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>>Switch mid-mission?
No, dont do it mid mission, that well mess up your saved game. Wait tell your in port and not at sea. |
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#9 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
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Thank you, Ducimus. And since I've not said it elsewhere, thank you for TRIGGER MARU.
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I had a life back in the Real World... before I discovered SubSims. |
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#10 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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Well, I guess this is kinda moot now. I hope that Duci changes his mind and re-examines this after 1.3 comes out.
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#11 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
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It is just my own preference, but I have been simming with both of the Mods running.
There are features of each that I like. I like the realism of RFB as well as some of the features of TM-- Bungo Pete-- ![]() I, personally, enjoy the realism associated with some of the legendarium that has grown up around this particular aspect of the war.
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#12 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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can you run both at once? I would think that there would be conflicts between the two.
did you install them with JGSME? did it tell you that there were conflicts? I guess my favorite thing in TM is the option of having the WO ID the ship. I'm afraid that I use this a ton..... |
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#13 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
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I did use JSGME. Yes it gives you the option of overwriting several files. Most of these overwrites amount to the same thing ie: realistic crew configs and sounds, etc.
I had actually further installed one of the realistic sound packs and everything works well. The important thing to remember is to load the mods in an order where the features that you want won't be overwritten by the subsequent mods. I first had JSGME apply TM, the applied RFB, and then the sound pack or whatever specific system (scopes, PPI rings, grainy image mod, Captain Midnight, etc). But if you apply the mods in the order you think will get you what you want everything seems to work OK I experiminted several times before I got exactly what I was after. Still haven't run into Bungo Pete though.
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#14 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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I run TM and a few other mods. The game feels great.
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#15 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
Posts: 89
Downloads: 34
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Does TM have a mod to eliminate nuclear depth charges?
Last edited by BH; 07-19-07 at 09:56 PM. |
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