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-   -   Trigger Maru or RFB? (https://www.subsim.com/radioroom/showthread.php?t=114599)

bsalyers 05-14-07 11:33 AM

Trigger Maru or RFB?
 
I am currently playing with Ducimus' fine TRIGGER MARU mod (formerly FTT), as well as several other mods recommended by him. I am curious about Beery's popular REAL FLEET BOAT mod; has anyone played both of these? If so, how do they compare? In your opinion, is one easier/harder? More/less submersive? I'm not trying to discover which one is "better" - from everything I've read, they are both fantastic. I just want to get a sense of the differences from anyone who has experienced them first-hand.
Thanks!

ReallyDedPoet 05-14-07 12:09 PM

Your playing Trigger Maru now, install RFB, give it a shot and then decide. Both are JSGME, so this will be easy to do.

RDP

Ducimus 05-14-07 12:09 PM

Im afraid your going to get a wide range of answers on this one. I think both strive for "realistic" and "historically correct", but at the core the philosphy behind what the game should be is a bit different, and both are directed at a different crowd.

RFB is directed more at the ultra realism crowd. Where as TMaru is directed at the crowd who like realism, but not at the expense of exciting or varied gameplay. The biggest difference between the two mods (although i really havent looked at RFB to be honest), is the campaign game, and the AI. Tmaru's campaign assigments is deliberatly set to be varied and active, the AI more challenging.

Which one to play, really depends on what you want out of the game.

Graf 05-14-07 12:16 PM

Ducimus is right one with this. Great work BTW. ;)

I tried TM at first, then called FTT. I liked it but isn't my cup of tea. Great work involved in it but as has been said, I'm a ultra realistic type of guy.

Try both and come up with your own conclusion...really only way to do it. ;)

dean_acheson 05-14-07 12:21 PM

Both are good, but I am using TM over RFB, mainly because of the deck gun.

Of course, I have hopelessly changed certain other things around to kinda suit myself.

like the 'namograph,' it clutters up my map. little things like that....

thanks, both of you guys for offering the choice here.

ReallyDedPoet 05-14-07 12:24 PM

Forgot to mention that I am using Trigger Maru, mainly because I am familiar with his work, great mod:up: But at the end of the day it is whatever floats your boat, or should I say sub:lol:, so as mentioned above give each a shot and decide.

RDP

bsalyers 05-14-07 12:33 PM

Switch mid-mission?
 
Thanks to those who've answered so far. I suppose my whole thread here is just a symptom of impatient curiosity; as some have suggested, I could switch mods with JSGME, but I'm mid-mission at the moment, and I've always heard that activating/deactivating large mods outside of base is a bad idea. Has anyone else tried it? I'm usually hesitant to change large mods even mid-career, let alone mid-mission.

Ducimus 05-14-07 01:26 PM

>>Switch mid-mission?

No, dont do it mid mission, that well mess up your saved game. Wait tell your in port and not at sea.

bsalyers 05-14-07 01:28 PM

Thank you, Ducimus. And since I've not said it elsewhere, thank you for TRIGGER MARU.

dean_acheson 05-28-07 10:15 PM

Well, I guess this is kinda moot now. I hope that Duci changes his mind and re-examines this after 1.3 comes out.

CDR Resser 05-28-07 11:00 PM

Trigger Maru/ Real Fleet Boat
 
It is just my own preference, but I have been simming with both of the Mods running.
There are features of each that I like. I like the realism of RFB as well as some of the features of TM-- Bungo Pete--:D.
I, personally, enjoy the realism associated with some of the legendarium that has grown up around this particular aspect of the war.

dean_acheson 05-29-07 09:29 AM

can you run both at once? I would think that there would be conflicts between the two.

did you install them with JGSME? did it tell you that there were conflicts?

I guess my favorite thing in TM is the option of having the WO ID the ship. I'm afraid that I use this a ton.....

CDR Resser 05-29-07 07:22 PM

TM and RFB
 
I did use JSGME. Yes it gives you the option of overwriting several files. Most of these overwrites amount to the same thing ie: realistic crew configs and sounds, etc.
I had actually further installed one of the realistic sound packs and everything works well.
The important thing to remember is to load the mods in an order where the features that you want won't be overwritten by the subsequent mods.
I first had JSGME apply TM, the applied RFB, and then the sound pack or whatever specific system (scopes, PPI rings, grainy image mod, Captain Midnight, etc). But if you apply the mods in the order you think will get you what you want everything seems to work OK
I experiminted several times before I got exactly what I was after.
Still haven't run into Bungo Pete though.

TDK1044 05-29-07 07:26 PM

I run TM and a few other mods. The game feels great.

BH 07-19-07 09:37 PM

Does TM have a mod to eliminate nuclear depth charges?


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