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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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Just a simple question really, does the number of crew affect the accumulation rate of CO2?
Edit: playing GWX |
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#2 |
Ace of the Deep
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Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew. So maybe not. |
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#3 | |
Stowaway
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![]() CO2 should influence crew efficiency, also damaged batteries should produce acid etc bla bla bla No difference, for me CO2 accumulation is to slow and rather irrelevant in game... |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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I can run some tests but I'm pretty sure it's just based on the amount of time that you are submerged.
Another failing. ![]()
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#5 | ||
Ace of the Deep
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#6 | ||
Stowaway
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In general the engine is very bad, SH4 is a much improvement without improving much... ![]() |
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#7 |
Ace of the Deep
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I don't have a dual core :/
But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events. |
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#8 |
GWX Project Director
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Well, at least it is represented. (CO2 accumulation)
Otherwise, one shoe fits all. ![]() |
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#9 | |
Chief of the Boat
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#10 | ||
Ace of the Deep
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I never tried the 16km atmosphere mod as I thought this would just make the game too slow. ![]() |
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#11 |
Watch
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Thanks guys thought that was the case. Would have been nice to have it in there but we can't have everything?
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#12 |
Samurai Navy
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Isnt the rate not moddable?
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#13 | |
Chief of the Boat
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#14 | |
Navy Seal
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Hangon, it must be changeable, otherwise you couldn't switch it off in the realism settings.
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#15 |
Planesman
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How long can you actually stay submerged in a, say Type VIIC, u-boat until your crew dies?
I read somewhere in a book that in RL they could stay submerged for nearly 3 days (by using Kali-Patronen, etc.) in a type VIIC!!! Is it true? :hmm:
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