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CO2 accumulation
Just a simple question really, does the number of crew affect the accumulation rate of CO2?
Edit: playing GWX |
Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew. So maybe not. |
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CO2 should influence crew efficiency, also damaged batteries should produce acid etc bla bla bla No difference, for me CO2 accumulation is to slow and rather irrelevant in game... |
I can run some tests but I'm pretty sure it's just based on the amount of time that you are submerged.
Another failing.:cry: |
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In general the engine is very bad, SH4 is a much improvement without improving much... :down: |
I don't have a dual core :/
But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events. |
Well, at least it is represented. (CO2 accumulation)
Otherwise, one shoe fits all. :-? We are stuck with it as is. |
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I never tried the 16km atmosphere mod as I thought this would just make the game too slow. :D |
Thanks guys thought that was the case. Would have been nice to have it in there but we can't have everything?
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Isnt the rate not moddable?
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Hangon, it must be changeable, otherwise you couldn't switch it off in the realism settings. |
How long can you actually stay submerged in a, say Type VIIC, u-boat until your crew dies?
I read somewhere in a book that in RL they could stay submerged for nearly 3 days (by using Kali-Patronen, etc.) in a type VIIC!!! Is it true? :hmm: |
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