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Old 06-30-07, 09:24 PM   #1
Nuoz
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Default What would you like changed in GWX 1.04?

Before it is relesed i would like to point a few little nothings that in my oppinion would benefit the game. I'm only starting this because GWX said 1.04 is the final version.

Positive boyance: It's accurate but shouldn't you be able to keep your depth once you press the "A" key, at a given speed? I remind you the "A" (default) key stands for "keep current depth" and should you not alter your speed, you should be able to keep the current depth. As it is, once you hit the "A" key you'll return to a depth in which the positive boyance effect will take place. ie if your are at 1 knots and order 90meters (but you know you really want 80m), once you pass 80m you'd hit the "A" key to keep 70'ish. You should keep 80. It's not a major issue though...

Incorporation some different mods would do wonders for the game ie bigger dials and remember while doing so the white letters looks terrible in the white background. I have to have installed 2 different mods in addition to GWX just to be able to mavouver the U-boats with precision - "my favourite dials" and "tactical green" (note, i don't know the real name for the "my favourite dials" mod. i'm sorry). This is not getting us any new subsim members as you can imagine.

Sometimes it seems patrol crafts pin-point my depth without using a sonar ping. I don't see how this could happen. Altough this isnt confirmed. Maybe they got lucky? Is it a standard proceedure for the AI to aim to the bottom. Duh then again, how would they be sure?

My 2 cents. Thank you for reading
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Old 06-30-07, 10:10 PM   #2
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Quote:
Originally Posted by Nuoz
Positive boyance: It's accurate but shouldn't you be able to keep your depth once you press the "A" key, at a given speed? I remind you the "A" (default) key stands for "keep current depth" and should you not alter your speed, you should be able to keep the current depth. As it is, once you hit the "A" key you'll return to a depth in which the positive boyance effect will take place. ie if your are at 1 knots and order 90meters (but you know you really want 80m), once you pass 80m you'd hit the "A" key to keep 70'ish. You should keep 80. It's not a major issue though...
Simply enable the "Reduced Positive Buoyancy" optional mod that comes with 1.03, which will be core in 1.04.

Quote:
Originally Posted by Nuoz
Incorporation some different mods would do wonders for the game ie bigger dials and remember while doing so the white letters looks terrible in the white background. I have to have installed 2 different mods in addition to GWX just to be able to mavouver the U-boats with precision - "my favourite dials" and "tactical green" (note, i don't know the real name for the "my favourite dials" mod. i'm sorry). This is not getting us any new subsim members as you can imagine.
A whole two mods, eh? I have at least six or seven enabled to tune GWX to my tastes, and I think that is conservative compared to some players.

In other words, this is an individual taste thing. If the GWX devs catered for *everyone's* individual preference or gamestyle there'd be about 450 optional mods included, which would simply get confusing for everyone (the current 10 or so optional mods seem more than some can comprehend, LOL!).

This is why "after sales" mods for GWX exist; to provide that flexibility for individual players or groups of players without requiring *everyone* to d/l a piece of bloatware.

Quote:
Originally Posted by Nuoz
Sometimes it seems patrol crafts pin-point my depth without using a sonar ping. I don't see how this could happen. Altough this isnt confirmed. Maybe they got lucky? Is it a standard proceedure for the AI to aim to the bottom. Duh then again, how would they be sure?
Bummer when that happens, eh? But again, there's mods out there that reduce this effect for those that want to.
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Old 06-30-07, 10:21 PM   #3
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The only thing that doesn't work for diddley hoochies on Sh3 GWX is the weather.

I don't know what the technical difficulties are, but we could have weather systems move in 2 different areas:

North Atlantic, North Sea--Gale, moderate seas, fog, light seas fog
Central Atlantic--Gale, moderate seas, scattered squals. Could even have the Intratropical Divergence Zone move north and south 10 degrrees.

It would be nice to see scattered towering cumulous clouds and scattered showers.

A few more whitecaps and sparkling little waves in moderate and light wind conditions.
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Old 06-30-07, 10:26 PM   #4
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lighted ships in early 1942 off the US east coast would be a nice addition.

AI torpedoes would be a nice addition as well.
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Old 06-30-07, 11:59 PM   #5
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@JScones
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Old 07-01-07, 01:17 AM   #6
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Ah, that's easy: Fewer and more relevant radio messages, esp. for the German text version. If I really want to keep up on what the Wehrmacht is up to, I can listen to OKW broadcasts (or change the station). Every new radio-telegram breaks my TC, which just drives me Funkin' crazy when it's not naval-related -- worse still, old news gets re-transmitted when I return to a saved game! Aaaarrrgghh!!!
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Old 07-01-07, 04:43 AM   #7
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@Nuoz

Nice try, but no cigar It's a little late for new additions now I'm afraid.

Alpha testing is well underway and a beta version is due on *****

IMO and as Jaesen has already pointed out, there are sufficient additional mods out there to fine tweek peoples preferences

Enjoy the forthcoming GWXperience
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Old 07-01-07, 06:24 AM   #8
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Quote:
Originally Posted by Schöneboom
Ah, that's easy: Fewer and more relevant radio messages, esp. for the German text version. If I really want to keep up on what the Wehrmacht is up to, I can listen to OKW broadcasts (or change the station). Every new radio-telegram breaks my TC, which just drives me Funkin' crazy when it's not naval-related -- worse still, old news gets re-transmitted when I return to a saved game! Aaaarrrgghh!!!
Cant remember who provided the Geman radio messages but you can delete the unwanted ones from the text file

C:\Program Files\Ubisoft\GWX1.04\data\Campaigns\Campaign

Edit the file messages_de
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Old 07-02-07, 10:12 PM   #9
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" what would you have changed in GWX4 ? "


The price ..I think it cost way too much
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Old 07-03-07, 09:01 AM   #10
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GWX 1.3 is bloody marvellous.

I would like to see

- can we get an auto - update of the weather when it changes. Case in point - sunny and calm - go to x2048 for a day - go back to x1 - stormy and heavy fog and no one told me !!!!

- why don't the boats have star shells anymore ?
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Old 07-03-07, 09:24 AM   #11
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I would like to have as an optional mod the chance to use GWX with color contacts, sonar and radar color lines, and all that stuff. That is, I would like to have the opportunity to use GWX 1.04 with other levels of realism since it's a great mod, but to enjoy all the wonderful great things it has, you have to be a hard-core SH3 player (realism lover). Don't you think GWX team, that it would be nice to make GWX accessible to all the players, even those who like to play with lower or much lower levels of realism, via optional mods? But that's just me....
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Old 07-03-07, 09:49 AM   #12
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For GWX 1.04 I would like to have as many features as possible made 'optional' (via JSGME) so you can choose your individual settings for the game.

I liked the way it was done with a few additional features in GWX 1.03, like 'light harbour traffic' which really improved my game performance. Otherwise it would have been a slideshow.

Just my two cents.

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Old 07-03-07, 10:16 AM   #13
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first of all i would like to thank all of those who have worked in GWX 1.03 and are ofcourse working for GWX 1.04....
I am not a programer so i don't know if any of the things i would like to see in the next version of GWX is feasible etc.....
So here we go:
1. I remember reading on another forum (from an interview from the sh3 creators) that the fate of the WW2 could not depend from a single u-boat...BUT what i would like to see is a limited amount of enemy ships once some of them are sunk (i.e. if I manage to sink a King George battleship in one patrol would be nice to know that for the next year or so there will be no King battleships around)...
2. Would be nice to add renown points for the contact reports one is able to send in base...
3. I would like to see random technical problems in my submarine's subsystems during a patrol (for example in the diesel engines)...(i think that with sh3 commander you have this possibility but since i have not installed it can't be sure)
4. Sometimes when I am attacking an enemy ship in the surface i have noticed that aircrafts are showing up (perhaps radioed?). If this is the case (the attacked ship radioes aircraft) wouldn't it be possible to radio also other merchant ships in the vicinity to "search for survivors"?
That's all I can recall for the moment....Thank you all for your magnificent work!
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