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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Before it is relesed i would like to point a few little nothings that in my oppinion would benefit the game. I'm only starting this because GWX said 1.04 is the final version.
Positive boyance: It's accurate but shouldn't you be able to keep your depth once you press the "A" key, at a given speed? I remind you the "A" (default) key stands for "keep current depth" and should you not alter your speed, you should be able to keep the current depth. As it is, once you hit the "A" key you'll return to a depth in which the positive boyance effect will take place. ie if your are at 1 knots and order 90meters (but you know you really want 80m), once you pass 80m you'd hit the "A" key to keep 70'ish. You should keep 80. It's not a major issue though... Incorporation some different mods would do wonders for the game ie bigger dials and remember while doing so the white letters looks terrible in the white background. I have to have installed 2 different mods in addition to GWX just to be able to mavouver the U-boats with precision - "my favourite dials" and "tactical green" (note, i don't know the real name for the "my favourite dials" mod. i'm sorry). This is not getting us any new subsim members as you can imagine. Sometimes it seems patrol crafts pin-point my depth without using a sonar ping. I don't see how this could happen. Altough this isnt confirmed. Maybe they got lucky? Is it a standard proceedure for the AI to aim to the bottom. Duh then again, how would they be sure? My 2 cents. Thank you for reading
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#2 | |||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
Quote:
![]() In other words, this is an individual taste thing. If the GWX devs catered for *everyone's* individual preference or gamestyle there'd be about 450 optional mods included, which would simply get confusing for everyone (the current 10 or so optional mods seem more than some can comprehend, LOL!). This is why "after sales" mods for GWX exist; to provide that flexibility for individual players or groups of players without requiring *everyone* to d/l a piece of bloatware. Quote:
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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The only thing that doesn't work for diddley hoochies on Sh3 GWX is the weather.
I don't know what the technical difficulties are, but we could have weather systems move in 2 different areas: North Atlantic, North Sea--Gale, moderate seas, fog, light seas fog Central Atlantic--Gale, moderate seas, scattered squals. Could even have the Intratropical Divergence Zone move north and south 10 degrrees. It would be nice to see scattered towering cumulous clouds and scattered showers. A few more whitecaps and sparkling little waves in moderate and light wind conditions.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Subsim Aviator
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lighted ships in early 1942 off the US east coast would be a nice addition.
AI torpedoes would be a nice addition as well.
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#5 |
Swabbie
![]() Join Date: Sep 2006
Location: Miroslav
Posts: 9
Downloads: 0
Uploads: 0
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@JScones
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Ah, that's easy: Fewer and more relevant radio messages, esp. for the German text version. If I really want to keep up on what the Wehrmacht is up to, I can listen to OKW broadcasts (or change the station). Every new radio-telegram breaks my TC, which just drives me Funkin' crazy when it's not naval-related -- worse still, old news gets re-transmitted when I return to a saved game! Aaaarrrgghh!!!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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#7 |
Chief of the Boat
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@Nuoz
Nice try, but no cigar ![]() Alpha testing is well underway and a beta version is due on ***** ![]() IMO and as Jaesen has already pointed out, there are sufficient additional mods out there to fine tweek peoples preferences ![]() Enjoy the forthcoming GWXperience ![]() |
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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C:\Program Files\Ubisoft\GWX1.04\data\Campaigns\Campaign Edit the file messages_de |
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#9 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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" what would you have changed in GWX4 ? "
The price ..I think it cost way too much ![]()
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#10 |
Loader
![]() Join Date: Apr 2005
Posts: 81
Downloads: 0
Uploads: 0
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GWX 1.3 is bloody marvellous.
I would like to see - can we get an auto - update of the weather when it changes. Case in point - sunny and calm - go to x2048 for a day - go back to x1 - stormy and heavy fog and no one told me !!!! - why don't the boats have star shells anymore ?
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Achtung ! Spitfeur !! |
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#11 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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I would like to have as an optional mod the chance to use GWX with color contacts, sonar and radar color lines, and all that stuff. That is, I would like to have the opportunity to use GWX 1.04 with other levels of realism since it's a great mod, but to enjoy all the wonderful great things it has, you have to be a hard-core SH3 player (realism lover). Don't you think GWX team, that it would be nice to make GWX accessible to all the players, even those who like to play with lower or much lower levels of realism, via optional mods? But that's just me....
![]() CapZap
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#12 |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
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For GWX 1.04 I would like to have as many features as possible made 'optional' (via JSGME) so you can choose your individual settings for the game.
![]() I liked the way it was done with a few additional features in GWX 1.03, like 'light harbour traffic' which really improved my game performance. Otherwise it would have been a slideshow. Just my two cents. Thniper
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"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
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#13 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 3
Uploads: 0
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first of all i would like to thank all of those who have worked in GWX 1.03 and are ofcourse working for GWX 1.04....
I am not a programer so i don't know if any of the things i would like to see in the next version of GWX is feasible etc..... So here we go: 1. I remember reading on another forum (from an interview from the sh3 creators) that the fate of the WW2 could not depend from a single u-boat...BUT what i would like to see is a limited amount of enemy ships once some of them are sunk (i.e. if I manage to sink a King George battleship in one patrol would be nice to know that for the next year or so there will be no King battleships around)... 2. Would be nice to add renown points for the contact reports one is able to send in base... 3. I would like to see random technical problems in my submarine's subsystems during a patrol (for example in the diesel engines)...(i think that with sh3 commander you have this possibility but since i have not installed it can't be sure) 4. Sometimes when I am attacking an enemy ship in the surface i have noticed that aircrafts are showing up (perhaps radioed?). If this is the case (the attacked ship radioes aircraft) wouldn't it be possible to radio also other merchant ships in the vicinity to "search for survivors"? That's all I can recall for the moment....Thank you all for your magnificent work! |
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