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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2005
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Ok September 9, 1939 come across a HUGE convoy sailing west at 9Knts in sector BE61. The southernmost escort is just visible to me check the UZO and it give me a range of around 11.5 KM's its a hazy day around 10am so turn west and order flank to get ahead of the convoy next thing I see is splashes
![]() Am I incorrect about the radar? or does GWX have eagle eyed escorts?
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#2 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
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Tell me about it.
I was at 20 meters (no sign of my sub above water periscope was fully down) on my first patrol in 1939 on my new Career. I got a merchant contact moveing slow, Moved to intercept then came up to periscope depth to launch my attack.....when I raised my scope the merchant was already in THE MIDDLE OF EVASIVE ACTION ![]() I never figured out how he detected me. Whether was Calm by the way so my con tower wasent sticking up. |
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#3 |
Swabbie
![]() Join Date: Apr 2005
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Your bosun's been doing some drum practice on the pressure hull. That's how they found you.
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Whilst moving your periscope leaves a wake, what I do is move within a few kilometers go silent, stop, wait a half minute, raise scope just out of water, get relative information, mark down details then lower scope to consider my options, I always try to make a 90 degree approach ahead of the convoy!
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Sub captains go down with their ship! |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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No but if you check the manual they did have long range scopes used specifically for spotting U-Boats. In fact, the ships the U-Boats hunted, had better spotting capabilities, in day time, than the U-boat did, so it would seem.
At night however, its a different story... if it were me, Id have stayed under all day, following their general route on the map. Then at night, I'd have been up to the surface and at least 2 ships would be going to the bottom. That's how ya do it. ![]() |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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Penelope is a very patient kaleuness
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Frauline kaleuness ... I say nothing else incase I'm demoted and end up a crew member on U-101!!!
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Sub captains go down with their ship! |
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#8 | |
Stowaway
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Now lets back to the topic It depends on what mod you use - my recomendation is a 16 kilometer visibiliti mod, your watch crew will detect ships and air threats more effective and realistic eather. In some situation especially when you have a lite or medium fog - you need to be carefulle and check visuall contact for your self, especially when you run the game in time compression (P.S. My personal recomendation is to not run compresion higher that 128) And offcorse - make shure you have two WE officers on board - also very important ![]() |
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#9 |
Watch
![]() Join Date: Jun 2007
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Long time lurker first time poster...
What's the name of the 16KM visibility mod? I'm always getting jumped on by destroyers...I've only gone on three patrols with GWX however. |
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#10 |
Ace of the Deep
![]() Join Date: Jul 2005
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It's part of GWX. I use it and don't seem to have the problem of being detected early.
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#11 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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In the past i have downloaded a file (i am at work and don`t know the
name now) from a forum. That were the sensors altered into more realistic. It stays dangerous to near convoys etc but now i can live with it. I think sometimes that the gwx developer have looked the movi Das Boot too much. But GWX is a great mod but i use some other sensors.
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#12 | |
Frogman
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#13 |
Frogman
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After reading all your posts I will install the 16km mod
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#14 | |
Sea Lord
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#15 | ||
Stowaway
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