![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi all!
I am on my 11th patrol now in September 1941 with GWX 1.3 and due to my experiences i can highly recommend to aim for the bow when attacking with torpedoes. With this method i managed to sink small merchants of course, a lot C2's, 2 large tankers, 1-2 troops, whale factory, aux cruiser, light cruiser and so on. Most merchants will sink after a llittle time. I assume that heavy weather and rough sea is to your advantage then. ships will slow down as soon as the amount of water ducks down the bow until the engines cant push the weight forward anymore. Attaking C3's and this other type of large cargo u may have bad luck, the most of the time need 2 torps. U will save some torpedoes trying this, check it out. The following picture shows a bow hit. Aim for this spot or a few meters more to stern and u'll probably be successful. As this was a C3, it needed one more hit this time.. Last edited by patterchon; 06-24-07 at 06:12 AM. |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
You are right about hitting near the bow. You'll get one shot kills on all ships most of the time by hitting them just slightly forward of the foremast.
![]() ![]() Big exception are the blasted passenger/freight torpedoe gobblers ![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
|
![]()
I believe that the deck gun works equally as well when aiming at the bow.
|
![]() |
![]() |
![]() |
#4 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
|
![]()
patterchon
Patterchon, thats a nice pic but can you please change it to a jpeg? Itas a 2.5 mb bmp file ![]() Open it in your paint program (ms paint will even do it) and save as, and change it to jpeg and re-upload it to whatever site you have it on. it will drop to 1-200 kb. BTW is that the stock torpedo damage texture? |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
Typical, I usually try to hit Large Merchants (C3) right between where you've hit it in the picture, this usually sinks them with one eel after 30 minutes maximum waiting for it, or if they're in a convoy and don't sink they generally straggle out of it at 1 or 2 knots after a few hours and you can pick 'em off later
![]() |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@johnno74
U r right, I've changed the pic into a JPEG of smaller size. This damage texture is a mod called "torpedo damage final" of some modder here who's name i don't remember now. So it is not stock damage. I think in stock SH3 u can't see any damage on ships... |
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
This chart will give you some idea of the weak spots
![]() http://files.filefront.com/shipchart.../fileinfo.html |
![]() |
![]() |
![]() |
#8 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
Downloads: 0
Uploads: 0
|
![]()
Your idea of aiming for the bow sounds good.
I just got finished sinking a C2 Cargo ship using up *four* (!) torpedoes. ![]() I pr'y could've saved a couple of torpedoes if I'd hit it closer to the bow.:hmm:
__________________
.-. --- ..- --. .... ... . .- ... .- .... . .- -.. |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
I love that damage mod - I went and found it on the web and installed it. It's awesome to see a big hole blown in the side of the ship instead of the little smudge you get with stock SH3. Very cool.
I think I read somewhere on the forums here that there is a problem with cumulative damage in SH3, so that if you punch a second torpedo into the same hole as the first one you won't do as much damage as if the two torpedoes struck in different parts of the ship. I notice in your photo you had shot the ship twice. I wonder if that accounts for what made the bow shot seem so powerful? |
![]() |
![]() |
![]() |
#10 |
Swabbie
![]() Join Date: Jun 2007
Posts: 10
Downloads: 2
Uploads: 0
|
![]()
Semi-related question
So that german u-boat manual thing says that ships sink faster if they are taking on water only at one end, and slower if you put a hole into each end of them. Does SH3 reflect this? I think i read somewhere that sujested otherwise =/ |
![]() |
![]() |
![]() |
#11 |
Chief of the Boat
|
![]()
The ship should (in theory anyway) sink quicker the more compartments you put a hole in
![]() |
![]() |
![]() |
![]() |
#12 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
|
![]()
"Aim for the bow". "Aim for the stern". "Hit the engine room first". Geez - I consider myself lucky just to hit the damn ship!
![]() |
![]() |
![]() |
![]() |
#13 | |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
|
![]() |
![]() |
![]() |
#14 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
|
![]()
Just installed the torpedo damage mod....didn't even know it existed....great stuff!
Thanks for pointing it out patterchon!
__________________
Daddy cool ![]() |
![]() |
![]() |
![]() |
#15 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]() Quote:
I played around with the manual TDC, but I found it not very fun or realistic, though I was able to hit things. Mostly I didn't like it because I have to flip through the manual (and the manual is slow to click through) to identify the ship, and I think most captains would know what they were looking at on sight. So I went back to auto-TDC. To me the game is challenging enough just setting up attack runs and escaping. |
|
![]() |
![]() |
![]() |
|
|