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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2007
Posts: 4
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New to this title.
I just purchased SHIII and had a few questions.
Is there a manual that comes with this game or is it just luck by trial and error? I downloaded the game over the net from directtodisc so I didn't get the normal packaging that comes with the installation CD. I just started my first mission. Is there a way to jump to nav point rather than just sitting there watching your boat make it's slow way across an ocean? In the first mission, I am supposed to patrol Area 81. I navigated out of port and then ploted a course to the nav point. I instructed my navigator to follow the new course and headed out Flank Speed. After two hours at time compression +32, I wasn't even half way there. I had to go to bed having accomplished nothing. ![]() Also, what does it mean when your crew start appearing with a red ! next to their icon? And one final thing ![]() ![]() Thanks for your help. If anyone knows of a good resource (other than here) for codes, or config customizations that would help that would be great. Sincerely, Tim |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim & SH3
![]() The manual will be in the documentation folder inside your SH3 Program folder. For what it's worth. You can't jump directly to your patrol grid but you can go higher than 32. Be on the NAV map and crank the TC upto 1024. This is the max in stock SH3. The red ! means that your men are fatigued. You need to swap them around with fresh crew members from the crew rooms. When transiting to your patrol grid, only have the minimum of crew on duty so that you have fresh men for when it counts. "Unable to comply" this is because your crew in the engine room are to tired to maintain the engines. Again, replace with fresh crew. As for getting cfg/code changes, you're are at the best resource right here at Subsim. ![]() Have a look here for the list of modifications, apart from the engine code (which is not moddable without an SDK) there is no area of SH3 which has not been tweaked. http://www.subsim.com/radioroom/showthread.php?t=78792
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#3 |
Helmsman
![]() Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
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Welcome to the forums, Kaleun.
Far as I know you should have a .pdf manual under the Documentation folder in your Game Directory. Every queation you had (and countless others) are answered there. But in quick reply: Can't jump to Nav points but you can compress time up tp 1024X. A red ! means they are tired and you need to send them to the rest area for a few hours. Thats maybe possible the reason your boat stops working as well, if the engine compartment is manned by walking zombies. As for configs and such - there is a SHIII Wiki but I cant remember the adress at the moment - somebody will post it shortly I'm sure. EDIT: The short version: What danlisa said....
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![]() "Sieben Tankern schlug die letze Stund, die U-Falle sank träger. Zwei Frachter liegen mit auf Grund, Versenkt vom Paukenschläger." - Reinhard Hardegen, U-123 |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
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Welcome.............you can probably print the manual from the DVD. I also think F1 brings up a screen that has all the keyboard commands.
You can hit up TC to 1024 which makes time go by faster. Sometimes you will be out there and come across nothing for days. When crew member start getting a red !, they need to be rested. Just move them into a berthing compartment. As far as the boat stopping and not doing anything, could be that you don't have enough crew in the diesel or electric engine compartment. One last thing...........you need to download the GWX mod. Makes it a totally different game from the stock version. |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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:rotfl::rotfl:
You are all going to have to be quicker than that. ![]()
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#6 | |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
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![]() Quote:
![]() And in addition to danlisa's reply you should not always run at 'Flank Speed' unless you use the 'unlimited fuel' option. It reduces your amount of fuel way too fast so that you might not be able to return to base. Generally it is good to run at '1/3 Ahead' which you can do by pressing '2' on your keyboard. Happy hunting! ![]()
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"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Welcome aboard!
Good advice above. But if you cruise at flank, you'll run out of fuel before reaching your patrol area. Depending on what tyoe U-boat you have your cruising speed should be between 6-8 knots. For tactics, and survival hints, you may wish to visit my website.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#8 |
Fleet Admiral
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Wilkommen zum Subsim Herr Kaleun!
Take you time and don't try to rush into an attack. This is more a simulation than an arcarde style game and you need to make sure that your enemy cannot detect you otherwise you'll get hammered. The advice above is good and there are plenty of people here who can help you through the first steps in becoming an uber Kaleun! Gute Jagd! |
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#9 |
Nub
![]() Join Date: Jun 2007
Posts: 4
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Wow!:p
I wish my software development forums were this fast! That was incredible. Great advice. Thank you all for your input. Is there a way to adjust the fatigue level of your men? That is about the only thing I can think of that I would like to modify. There are plenty of other things I'm going to have to worry about without having to "Nancy" my boys out in the open waters. Again, Thank you all for your advice. I wonder if my boss will notice I've left for the day to play SHIII... ![]() Sincerely, Tim |
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#11 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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Welcome CaptFarrell
![]() hope you will have a great time here on subsim ![]() |
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#12 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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First, using the excellent standalone program SH3 Commander, you can read about it here - http://www.users.on.net/~jscones/software/products.html Many kaleun's here will not leave port without it. Secondly, if you are using Stock SH3 1.4b, there is a standalone cfg mod which will also remove the fatigue. I've just got to find it. ![]() Either way, it will allow you to compare and see which values you need to change if you wish to adjust the fatigue model. BRB - Crew Vitamins Mod (aka No Fatigue) - http://www.mediafire.com/?4rljtvsmpts If you plan to use the basic.cfg in the above link, I suggest getting JSGME (JScones Generic Mod Enabler) which you can get at the same site as SH3 Commander. JSGME allows you to enable/disable mods in an external GUI while maintaining the integrity of the original SH3 files.
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![]() Last edited by danlisa; 06-19-07 at 07:43 AM. |
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#13 |
Nub
![]() Join Date: Jun 2007
Posts: 4
Downloads: 0
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SmokinTep had menitoned the GWX mod. I followed his link and quickly became overwhelmed by the amount of mods available. Very impressive.
Is there a single mod pak that contains some or all of these? Are there special instructions on how to install these? Should I be using the Mod Manager produced by JSCones for this purpose? Thanks again. I swear I feel a stomach illness coming on... I gotta get home and hunt down some srap metal breakfast. ![]() |
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#14 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Click on my sig for the GWX homepage.
![]() Read the manual while there, watch the movie while there, grab the files while there and have a look at some screenies.:rotfl: There are several 'Supermod' packages available. GWX + Grey Wolves eXpansion / NYGM - Not Your Grandmother's Mod / WAC - War Ace Campaign. All of these contain all the 'little' fixes that are available as single downloads. Personally, I'm biased! GET GWX you won't regret it. ![]()
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#15 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
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Hehe now you are one of us...
you will be assimilated. Resistance is futile. GWX contains (IMHO) the best bits of the other mods out there, plus lots of stuff found elsewhere. Be warned - the difficulty in this mod is quite a bit higher than stock, you'll often see debates here about just how it compares to real life. But as a starting point I can't reccommend you get GWX. JSGME - yes, get it and use it to manage all your mods (except GWX - that has its own install). I found SH3 in the bargain bin at a local shop nearly a year ago and found this community shortly afterwards. Everyone is very friendly and helpful, and there are lots of very active members. Everyone, pat yourself on the back. Without subsim, I probably would have gotten bored with SH3 by now. Without GWX thats a certainty. And also, with crew fatigue - it only rises or falls if your time compression is 32x or below. Myself, I feel its a worthwhile aspect of the sim and I don't mod it out. Infact I wish it applied at higher TC as well... Things get quite tense when you are being hammered by a DD and your crew are dead on their feet and you are playing musical chairs just to get enough awake crew at their stations and keep your boat functioning.... |
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