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Old 06-19-07, 06:09 AM   #1
CaptFarrell
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New to this title.

I just purchased SHIII and had a few questions.

Is there a manual that comes with this game or is it just luck by trial and error? I downloaded the game over the net from directtodisc so I didn't get the normal packaging that comes with the installation CD.

I just started my first mission. Is there a way to jump to nav point rather than just sitting there watching your boat make it's slow way across an ocean? In the first mission, I am supposed to patrol Area 81. I navigated out of port and then ploted a course to the nav point. I instructed my navigator to follow the new course and headed out Flank Speed. After two hours at time compression +32, I wasn't even half way there. I had to go to bed having accomplished nothing.

Also, what does it mean when your crew start appearing with a red ! next to their icon?

And one final thing , I noticed that at certain times my boat would just stop in the water. My battery and fuel supplies were full but teh boat would just stop. When I attempted to set a course and speed, my nav guy would reply "Unable to Comply". Any thoughts here?

Thanks for your help. If anyone knows of a good resource (other than here) for codes, or config customizations that would help that would be great.

Sincerely,
Tim
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Old 06-19-07, 06:16 AM   #2
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Welcome to Subsim & SH3

The manual will be in the documentation folder inside your SH3 Program folder. For what it's worth.

You can't jump directly to your patrol grid but you can go higher than 32. Be on the NAV map and crank the TC upto 1024. This is the max in stock SH3.

The red ! means that your men are fatigued. You need to swap them around with fresh crew members from the crew rooms. When transiting to your patrol grid, only have the minimum of crew on duty so that you have fresh men for when it counts.

"Unable to comply" this is because your crew in the engine room are to tired to maintain the engines. Again, replace with fresh crew.

As for getting cfg/code changes, you're are at the best resource right here at Subsim. There are many mods available here and most have been put into Supermod packages but for the time being, find your feet in stock SH3 and then look at a package to suit your playing style.

Have a look here for the list of modifications, apart from the engine code (which is not moddable without an SDK) there is no area of SH3 which has not been tweaked. http://www.subsim.com/radioroom/showthread.php?t=78792
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Old 06-19-07, 06:19 AM   #3
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Welcome to the forums, Kaleun.

Far as I know you should have a .pdf manual under the Documentation folder in your Game Directory. Every queation you had (and countless others) are answered there.

But in quick reply: Can't jump to Nav points but you can compress time up tp 1024X.
A red ! means they are tired and you need to send them to the rest area for a few hours. Thats maybe possible the reason your boat stops working as well, if the engine compartment is manned by walking zombies.

As for configs and such - there is a SHIII Wiki but I cant remember the adress at the moment - somebody will post it shortly I'm sure.

EDIT: The short version: What danlisa said....
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Old 06-19-07, 06:19 AM   #4
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Welcome.............you can probably print the manual from the DVD. I also think F1 brings up a screen that has all the keyboard commands.

You can hit up TC to 1024 which makes time go by faster. Sometimes you will be out there and come across nothing for days.

When crew member start getting a red !, they need to be rested. Just move them into a berthing compartment.

As far as the boat stopping and not doing anything, could be that you don't have enough crew in the diesel or electric engine compartment.

One last thing...........you need to download the GWX mod. Makes it a totally different game from the stock version.
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Old 06-19-07, 06:22 AM   #5
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:rotfl::rotfl:

You are all going to have to be quicker than that.
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Old 06-19-07, 06:30 AM   #6
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Quote:
Originally Posted by CaptFarrell
I instructed my navigator to follow the new course and headed out Flank Speed.
Welcome aboard, CaptFarrell!

And in addition to danlisa's reply you should not always run at 'Flank Speed' unless you use the 'unlimited fuel' option. It reduces your amount of fuel way too fast so that you might not be able to return to base.
Generally it is good to run at '1/3 Ahead' which you can do by pressing '2' on your keyboard.

Happy hunting!
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Old 06-19-07, 06:32 AM   #7
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Welcome aboard!
Good advice above. But if you cruise at flank, you'll run out of fuel before reaching your patrol area. Depending on what tyoe U-boat you have your cruising speed should be between 6-8 knots.

For tactics, and survival hints, you may wish to visit my website.
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Old 06-19-07, 06:38 AM   #8
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Wilkommen zum Subsim Herr Kaleun!

Take you time and don't try to rush into an attack. This is more a simulation than an arcarde style game and you need to make sure that your enemy cannot detect you otherwise you'll get hammered.

The advice above is good and there are plenty of people here who can help you through the first steps in becoming an uber Kaleun!

Gute Jagd!
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Old 06-19-07, 07:22 AM   #9
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Wow!:p

I wish my software development forums were this fast! That was incredible. Great advice. Thank you all for your input.

Is there a way to adjust the fatigue level of your men? That is about the only thing I can think of that I would like to modify. There are plenty of other things I'm going to have to worry about without having to "Nancy" my boys out in the open waters.

Again, Thank you all for your advice.

I wonder if my boss will notice I've left for the day to play SHIII...

Sincerely,

Tim
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Old 06-19-07, 07:23 AM   #10
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Greetings and welcome to subsim, your in for a real treat.
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Old 06-19-07, 07:25 AM   #11
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Welcome CaptFarrell
hope you will have a great time here on subsim
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Old 06-19-07, 07:31 AM   #12
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Quote:
Originally Posted by CaptFarrell
Is there a way to adjust the fatigue level of your men? That is about the only thing I can think of that I would like to modify. There are plenty of other things I'm going to have to worry about without having to "Nancy" my boys out in the open waters.
You can actually remove fatigue altogether, in two ways.

First, using the excellent standalone program SH3 Commander, you can read about it here - http://www.users.on.net/~jscones/software/products.html Many kaleun's here will not leave port without it.

Secondly, if you are using Stock SH3 1.4b, there is a standalone cfg mod which will also remove the fatigue. I've just got to find it.

Either way, it will allow you to compare and see which values you need to change if you wish to adjust the fatigue model.

BRB - Crew Vitamins Mod (aka No Fatigue) - http://www.mediafire.com/?4rljtvsmpts

If you plan to use the basic.cfg in the above link, I suggest getting JSGME (JScones Generic Mod Enabler) which you can get at the same site as SH3 Commander. JSGME allows you to enable/disable mods in an external GUI while maintaining the integrity of the original SH3 files.
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Old 06-19-07, 07:48 AM   #13
CaptFarrell
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SmokinTep had menitoned the GWX mod. I followed his link and quickly became overwhelmed by the amount of mods available. Very impressive.

Is there a single mod pak that contains some or all of these?

Are there special instructions on how to install these?

Should I be using the Mod Manager produced by JSCones for this purpose?

Thanks again.

I swear I feel a stomach illness coming on...

I gotta get home and hunt down some srap metal breakfast.
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Old 06-19-07, 07:55 AM   #14
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Click on my sig for the GWX homepage.

Read the manual while there, watch the movie while there, grab the files while there and have a look at some screenies.:rotfl:

There are several 'Supermod' packages available. GWX + Grey Wolves eXpansion / NYGM - Not Your Grandmother's Mod / WAC - War Ace Campaign.

All of these contain all the 'little' fixes that are available as single downloads.

Personally, I'm biased! GET GWX you won't regret it.
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Old 06-19-07, 07:57 AM   #15
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Hehe now you are one of us...

you will be assimilated.
Resistance is futile.

GWX contains (IMHO) the best bits of the other mods out there, plus lots of stuff found elsewhere. Be warned - the difficulty in this mod is quite a bit higher than stock, you'll often see debates here about just how it compares to real life.

But as a starting point I can't reccommend you get GWX.

JSGME - yes, get it and use it to manage all your mods (except GWX - that has its own install).

I found SH3 in the bargain bin at a local shop nearly a year ago and found this community shortly afterwards. Everyone is very friendly and helpful, and there are lots of very active members. Everyone, pat yourself on the back. Without subsim, I probably would have gotten bored with SH3 by now. Without GWX thats a certainty.

And also, with crew fatigue - it only rises or falls if your time compression is 32x or below. Myself, I feel its a worthwhile aspect of the sim and I don't mod it out. Infact I wish it applied at higher TC as well...

Things get quite tense when you are being hammered by a DD and your crew are dead on their feet and you are playing musical chairs just to get enough awake crew at their stations and keep your boat functioning....
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