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Old 06-07-07, 01:34 AM   #1
Crimguy
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Default How many torps to kill Large Cargo?

Using GWX 1.03. I can't seem to find the sweet spot on a Large Cargo ship. I hit 2x, one under the stack, one just behind, both magnetic. Kept humming along at 8kts. I threw another, but this time impact. Hit 1/3 back of the bow. Kept going. I watched it for 45 minutes. It did slow to 5kts. I had to use a 4th torpedo to finish it off.

I don't think I've ever sunk one with less than three. Where's the sweet spot on this thing?
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Old 06-07-07, 01:59 AM   #2
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Critical spot for large merchant and large cargo is right behind the bow mast, the first mast IIRC. When atacking LM/LC I push the fire button right when the mast crosses the crosshair of the periscope. One torp, set at impact pistol, 4 m depth, is all you need to sink it. Sometimes it sinks right away, other time it takes up to 15 minutes to sink.
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Old 06-07-07, 02:52 AM   #3
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If you use auto targeting, hitting the critical point could be quiet easy.
If you hit on the critical point, it shall sink soon, even if there's no explosion
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Old 06-07-07, 03:10 AM   #4
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A large cargo will usually sink from one torpedo if you hit it in the area of the forward mast, once I had one sinking from a hit just in front of the screws, but that was in very heavy seas, which probably helped.

Last edited by Henri II; 06-07-07 at 02:35 PM.
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Old 06-07-07, 03:26 AM   #5
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You should not waste more than 2 torpedoes.After double-impact any merchant is doomed,no matter whether it keeps steaming or not.If you are lucky to hit the sweet spot - an only fish will do the job.

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Old 06-07-07, 03:28 AM   #6
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I don't go looking for the so called 'sweet spot'...mainly because there is a percentage chance it wont 'brew up'. Much prefer to hit them aft so they stop and (hopefully) sink anyway through flooding.
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Old 06-07-07, 08:59 AM   #7
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So what's the longest period of time it can take using GWX?

Brings another interesting question: Does SHIII keep track of each ship, no matter how far away? So If I torpedo a ship, will the game track it for the next 500km after it sails away from me?


Quote:
Originally Posted by Genghis Khan
You should not waste more than 2 torpedoes.After double-impact any merchant is doomed,no matter whether it keeps steaming or not.If you are lucky to hit the sweet spot - an only fish will do the job.

Good Hunting
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Old 06-07-07, 09:08 AM   #8
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Quote:
Originally Posted by Crimguy
So what's the longest period of time it can take using GWX?

Brings another interesting question: Does SHIII keep track of each ship, no matter how far away? So If I torpedo a ship, will the game track it for the next 500km after it sails away from me?


Quote:
Originally Posted by Genghis Khan
You should not waste more than 2 torpedoes.After double-impact any merchant is doomed,no matter whether it keeps steaming or not.If you are lucky to hit the sweet spot - an only fish will do the job.

Good Hunting
On occasion I've shadowed a damaged ship for almost 36 hours.
SH3 does track the ship bit AFAIK not for too far away and to get the credit for it you have to be no more than approx 50 km away.
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Old 06-07-07, 09:18 AM   #9
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One torpedo right aft of forwardmost mast.
One magnetic set one meter below keel, hit engine room.
Middle of first well deck for large tankers or magnetic at engine room with a 45 degree AOB.
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Old 06-07-07, 10:48 AM   #10
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Quote:
Originally Posted by Genghis Khan
After double-impact any merchant is doomed,no matter whether it keeps steaming or not.
That isn't true.

I have had 3 torpedoes into a LC ship and still had it sail away clean out of hydrophone range without sinking.

Some ships take a right beating before they go down.
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Old 06-07-07, 11:13 AM   #11
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I found that one close to the bow will slow it down and eventually sink.
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Old 06-07-07, 12:20 PM   #12
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I think you'll find the small passenger/freighter an exception to that rule :hmm:
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Old 06-07-07, 01:48 PM   #13
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Yes Jim, indeed, I don't think it has a sweet spot, they're hard to sink with one fish anyway. I don't shoot at those anymore unless there really isn't anything else worth shooting at. that includes any other merchant of equal tonnage

As to large cargo's what the others said, one fish only Mr. Borodin, one fish only (bit of red october there sorry )

same goes for large merchants, Cunard Liners and any warship under 10000 tonnes, although you have to hit the Dido's in the engines I find
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Old 06-07-07, 02:24 PM   #14
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So, it sounds like if I've hit a C-2 with 2 eels, and she's stopped, low in the water, making death-creak noises, it's OK to leave and not fire a coup-de-grace shot? I hope so!
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Old 06-07-07, 02:35 PM   #15
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I have sunk large cargo's with two eels on a good day and on a bad it took five, so keep at it until the swine sink.
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