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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2005
Location: Portland, OR
Posts: 10
Downloads: 29
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Just wondering, would it be possible to mod navigational buoys in the game and place them in the correct locations? Possibly mod the floating mine graphic so that the buoy would be anchored in its location? Could they then be placed in the game as permanent additions to the map?
Did they even use navigational buoys of this type in the Pacific during this timeframe? I thought it might be a neat way to mark the known sea lanes in the game, especially in some of the straits. Please let me know what you think. PS - I have very few modding skills so any help or input is appreciated. |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Nice idea,SHI had them in Manila Harbor as I recall. Drove Skipper bonkers trying to figure what he was looking at from his angle/scope.
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#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
buoys have been modelled for SHIII already in earlier times. The point is they don´t stay in position. As they´re floating away there was no possibility to use them as they should be. Don´t know whether this problem still remains with SHIV. Let´s give it a try. I still have a unit not released that has to be held in position. Maybe it can be used with SHIV then. Keep you advised. Regards, DD
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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@Skipper DivingDuck
Capt.wrrichard's Idea,
Possibly mod the floating mine graphic so that the buoy would be anchored in its location? Could they then be placed in the game as permanent additions to the map? Might work ? ![]() ![]() |
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#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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@donut:
unfortunately it isn´t that easy. The mines are different from other units used in the game. Other units as vessels or icebergs use an own folder with their own *.sim, *.zon, *.val, ... files. The NavalMine is an "under water floating object" that is bound to MinfieldDummy.dat. Minefields are defined as "static objects". Some of the minefield's properties, e.g. beeing static, apply for the mines too as they are attached to the MinefieldDummy.dat. Until now I haven´t found the link between these files. The only way to bring in a mine(field) is the mission editor. I´ve created a second ...Dummy.dat but failed to attach a new object. The new one just uses the NavalMines that are already present. A second approach was to alter a unit´s *.sim file. I´ve added some parameters defining drag in certain directions. But in SHIII it did not lead to a "static" behaviour. Regards, DD
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#6 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
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A lot of navigational markers were removed during the war. If someone does manage to mod bouys I hope they remember that the American bouyage sytem works the opposite way to the rest of the world's
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#7 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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D-D Thxs.,for Info.Responce:scripting code
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