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-   -   [REQ] Nav Buoys? (https://www.subsim.com/radioroom/showthread.php?t=116175)

wrrichard 06-05-07 11:27 AM

[REQ] Nav Buoys?
 
Just wondering, would it be possible to mod navigational buoys in the game and place them in the correct locations? Possibly mod the floating mine graphic so that the buoy would be anchored in its location? Could they then be placed in the game as permanent additions to the map?

Did they even use navigational buoys of this type in the Pacific during this timeframe?

I thought it might be a neat way to mark the known sea lanes in the game, especially in some of the straits. Please let me know what you think.

PS - I have very few modding skills so any help or input is appreciated.

donut 06-05-07 11:37 AM

Nice idea,SHI had them in Manila Harbor as I recall. Drove Skipper bonkers trying to figure what he was looking at from his angle/scope.

DivingDuck 06-05-07 11:50 AM

Moin,

buoys have been modelled for SHIII already in earlier times. The point is they donīt stay in position. As theyīre floating away there was no possibility to use them as they should be. Donīt know whether this problem still remains with SHIV. Letīs give it a try. I still have a unit not released that has to be held in position. Maybe it can be used with SHIV then. Keep you advised.

Regards,
DD

donut 06-05-07 12:14 PM

@Skipper DivingDuck
 
Capt.wrrichard's Idea,
Possibly mod the floating mine graphic so that the buoy would be anchored in its location? Could they then be placed in the game as permanent additions to the map? Might work ?:up: :rock:

DivingDuck 06-05-07 02:13 PM

@donut:

unfortunately it isnīt that easy. The mines are different from other units used in the game. Other units as vessels or icebergs use an own folder with their own *.sim, *.zon, *.val, ... files. The NavalMine is an "under water floating object" that is bound to MinfieldDummy.dat. Minefields are defined as "static objects". Some of the minefield's properties, e.g. beeing static, apply for the mines too as they are attached to the MinefieldDummy.dat. Until now I havenīt found the link between these files. The only way to bring in a mine(field) is the mission editor. Iīve created a second ...Dummy.dat but failed to attach a new object. The new one just uses the NavalMines that are already present.
A second approach was to alter a unitīs *.sim file. Iīve added some parameters defining drag in certain directions. But in SHIII it did not lead to a "static" behaviour.


Regards,
DD

perisher 06-05-07 02:40 PM

A lot of navigational markers were removed during the war. If someone does manage to mod bouys I hope they remember that the American bouyage sytem works the opposite way to the rest of the world's

donut 06-05-07 03:12 PM

D-D Thxs.,for Info.Responce:scripting code
 
:down:


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