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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
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Hello.
I am playing Silent Hunter III with the GWX mod. Is it possible to remove GWX´s grey map icon and go back to the stockversions red-blue and gren? |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Welcome to SubSim mate
![]() Here you are. That's what you're looking for http://files.filefront.com/GWX_Conta.../fileinfo.html
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#3 |
Nub
![]() Join Date: May 2007
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Thank you.
That was a extremely fast answer. |
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#4 | |
Ocean Warrior
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#5 |
Stowaway
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Personally,I like "Grey Icons" feature very much.They do add a great deal of realism.
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#6 | |
Ocean Warrior
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#7 |
Stowaway
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Yes,it's nice to have an option,but to my mind GWX is just ultimately perfect in all aspects.Nothing should be changed,I think.
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#8 | |
Ocean Warrior
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Location: Reading UK
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Downloads: 90
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#9 |
Stowaway
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Melnibonian,it's just that great deal of rush,when you approach the ship and don't know it's nationality until the last 1000-1200 meters.That's adds additional excitement.
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#10 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Downloads: 90
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#11 | |
Navy Seal
![]() Join Date: Apr 2005
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I must admit though that I use Rubini's contact mod. This mod makes all warship contacts red whilst leaving everything else grey. As one could tell a warship from a merchant through screw revolution, and indeed SH3 "announces" warships when identified, I don't have a problem with this approach. One thing though, I'll never go back to the green/blue/red approach of stock SH3. |
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#12 |
Stowaway
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However, a bit of difference between neutral and allied ships is still there,even with grey icons.You can notice that actually during calm,ideal weather.
If you encounter such grey icon of an allied ship - a dialog screen will pop-up,offering you to engage the target,or dive to periscope depth. If you encounter such grey icon of a neutral or firendly ship - a dialog screen will not pop-up. I mean,there are certain situations in GWX when ship is actually recognized automatically,without the need to observe it's flag. ![]() Also,when the weather is fine and allied ship is spotted,crew starts preparing your deck gun for engagement.You don't even see it's flag.And when neutral or friendly ship is close in the same situation - crew does not prepare the deck gun. So,some indicators are there in any case. ![]() ![]() |
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#13 |
Ocean Warrior
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Location: Reading UK
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To be honest with you guys I use the Ship camera option some times to make sure if the target is neutral or not. I know it's not realistic and we have to ID the targets manually but I hate losing renown
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#14 | |
Navy Seal
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#15 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Downloads: 90
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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