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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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When opened with tweaker "scene.dat" offers General Environmental Data for tweaking:
... ... WaterOpacity= FresnelCoef= ReflectionIntensity= ReflectionBias= ReflectionDeformation= ... ... Are there any experiences in tweaking these files for a sea-surface cosmetics? What is Opacity in SH3 ? |
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#2 |
Chief of the Boat
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Opacity = how clear the water is and how much light it allows to pass through it
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#3 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I know what means opacity itself, ...there is another subfile "Underwater" settings with:
UnderwaterFogSstart= UnderwaterFogEnd= ...to determine underwater visibility! ...but this is file for general opacity??? Although transparency of water is not present in SH3f rom arial view... (only in SH4 water has opacity...) |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Maybe that setting is for the underwater-horizon (where the sea-floor suddenly "ends"), like can be seen in this picture:
![]() I tried several settings for water-clarity, through SH3Commander, but that horizon didn't change. Would love to have an endless horizon...I mean, my vid.card isn't exactly being pushed under therse conditions.
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