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scene.dat: General Environmental Data...
When opened with tweaker "scene.dat" offers General Environmental Data for tweaking:
... ... WaterOpacity= FresnelCoef= ReflectionIntensity= ReflectionBias= ReflectionDeformation= ... ... Are there any experiences in tweaking these files for a sea-surface cosmetics? What is Opacity in SH3 ? |
Opacity = how clear the water is and how much light it allows to pass through it
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I know what means opacity itself, ...there is another subfile "Underwater" settings with:
UnderwaterFogSstart= UnderwaterFogEnd= ...to determine underwater visibility! ...but this is file for general opacity??? Although transparency of water is not present in SH3f rom arial view... (only in SH4 water has opacity...) |
Maybe that setting is for the underwater-horizon (where the sea-floor suddenly "ends"), like can be seen in this picture:
http://www.61shap.com/pilots/Paajtor..._horizon1a.jpg I tried several settings for water-clarity, through SH3Commander, but that horizon didn't change. Would love to have an endless horizon...I mean, my vid.card isn't exactly being pushed under therse conditions. |
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