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Old 05-07-07, 04:57 PM   #1
robj250
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Default Impact or magnetic

I have been in a storm, 15 metre winds, for days. I was wondering whether to set torpedoes to impact or magnet, and if magnet, how deep?
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Old 05-07-07, 05:10 PM   #2
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Quote:
Originally Posted by robj250
I have been in a storm, 15 metre winds, for days. I was wondering whether to set torpedoes to impact or magnet, and if magnet, how deep?
In rough weather set your torpedos to impact. Magnetics have a tendency to explode prematurely in rough weather. My general rule is that if the wind is over 7 then I set all torpedos to impact, and adjust depth accordingly.

As for depth, if you are using magnetics, set the running depth to 1 to 2 meters beneth the keel....so if a ship drafts 7m then set the torp to 8-9 meters. For impact torpedos, I set mine at least 2 meters below the ships water line...usually, for stern shot or shots at escorts I somtimes choose 1m depth. I also make sure to set the depth at least 2-3 meters above the ships keel....usually for merchants and tankers leaving the default 4m is fine, and optimum.
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Old 05-07-07, 10:45 PM   #3
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In any weather over 10mps I use impacts only. Mags aer too unreliable in big waves and you chance a premature.
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Old 05-08-07, 07:46 AM   #4
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Impact torps are more reliable than magnetic in almost any situation.
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Old 05-08-07, 08:15 AM   #5
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I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
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Old 05-08-07, 09:39 AM   #6
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I have all but given up on magentics.

The only time I have chanced them is when I am down to my last torpedo or two and I come across a big ship that needs to go down with all I have left. Under-the-hull explosions are supposedly more deadly than side-impacts.
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Old 05-08-07, 09:40 AM   #7
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I almost always use impact shots. Set the depth correctly (don't just leave it at the 4m default), aim for the right spot on the ship, and a single impact shot will do the job.

Sometimes I'll use a magnetic shot, but it is rare. Generally I ask myself if I am using a magnetic trigger "why?". Often the answer is because I'm at a bad angle, in which case I move away from the firing-button and reposition my boat to something better.
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Old 05-08-07, 09:55 AM   #8
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It all depends on the situation. I usually use magnetics if possible. Always keep a magnetic in the aft tube for those pesky DD's. I have been lucky sending one down their throat.
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Old 05-08-07, 10:49 AM   #9
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Realistically, attacks should be next to impossible in major storms.
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Old 05-08-07, 11:12 AM   #10
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[quote=gabeeg]
Quote:
Originally Posted by robj250
As for depth, if you are using magnetics, set the running depth to 1 to 2 meters beneth the keel....so if a ship drafts 7m then set the torp to 8-9 meters. For impact torpedos, I set mine at least 2 meters below the ships water line...usually, for stern shot or shots at escorts I somtimes choose 1m depth. I also make sure to set the depth at least 2-3 meters above the ships keel....usually for merchants and tankers leaving the default 4m is fine, and optimum.
As for me, magnetic are more dangerous then impact, and depth should be set no more then half a meter under the keel, this is for calm weather, for rough - a meter or 1.5.
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Old 05-08-07, 11:21 AM   #11
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Impact.....just about every time until Jan 42
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Old 05-08-07, 12:05 PM   #12
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Magnetics for battle ships and shallow AOBs in convoys. Excellent damage. In rough weather--impact at very short range.
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Old 05-08-07, 12:52 PM   #13
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Quote:
Realistically, attacks should be next to impossible in major storms.
In the game, they practically are!

I've had storms where I couldn't even SEE the enemy ship until I was too close for the torps to arm.
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Old 05-08-07, 12:57 PM   #14
robj250
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Quote:
Originally Posted by SmokinTep
It all depends on the situation. I usually use magnetics if possible. Always keep a magnetic in the aft tube for those pesky DD's. I have been lucky sending one down their throat.
Under normal condition, I always use magnetics on those pesky DD. I like it when they come directly toward me and them I give them a shot at about 500; they are burnt toast.

But under seas where the wind is around the 10 - 15 m/s. I have no idea how to take out a pesky DD, as I've never had to do it.
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Old 05-08-07, 03:58 PM   #15
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Rob set the torpedoes with impact pistols and 1m running depth. That way you can be sure that you will at least hit the target no matter how much he is moving because of the waves.
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