![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Mar 2005
Location: Urbana, IL
Posts: 11
Downloads: 0
Uploads: 0
|
![]()
I've been working on a few SH4 careers over the last several weeks, and have a couple of issues I need to discuss with the good folks here.
First, I want to express my gratitude that a game like this even exists. The development team did a great job overall and I'm looking forward to an even more polished product with future patches. Having said that, I'm getting a bit burned out on the careers I've played. The escorts and destroyers are almost completely ineffective, to the extent that I don't even worry about noise generation or speed at PD while shooting my way through a virtually defenseless convoy. No active sonar, no depth charges...nothing. Just search lights and idle engines. I've observed this seemingly everywhere my orders take me; in the middle of the pacific, off the coast of Japan trailing a merchant convoy, and deep inside a Japansese harbor ambushing a dock yard. Nothing ever threatens me, save the coastal guns while travelling on the surface at night. For a "realistic" subsim, this is unacceptable. Additionally, I've had missions repeated several times to the point where I wonder if this is a bug. I've been sent to the same area 3 times in a row in one stretch, for exactly the same mission. I'm concerned about awards too. I just finished my first mission on a brand new campaign out of Pearl in 1941. The realism is at 100%. My boat, the USS Triton, sank over 103k of warships and merchants alike, including 2 Japanese BB's, a fleet carrier, and assorted medium and small merchants. Did we receive the CMOH? Nope. Just a lesser medal that certainly didn't suit the patrol's results. I'm sure some of these issues have been discuessed before, and if so, I apologize for repeating them. I needed to vent some frustration though, and this seemed like the right place to do it. All comments, suggestions, and opinions are appreciated. |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
>>The escorts and destroyers are almost completely ineffective
Fixed. >>Additionally, I've had missions repeated several times Fixed. |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Mar 2005
Location: Urbana, IL
Posts: 11
Downloads: 0
Uploads: 0
|
![]()
A little more help would be useful. Are you referring to your mod pack?
|
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
I keep hearing these reports of brain dead escorts.
Ive seen one or two but on the most part there pretty sharp at least to me. Maybe I just suck. Im pretty sure Dom is referring to the mods. Check the modding forum. Oh dont forget to patch up too ') |
![]() |
![]() |
![]() |
#5 |
Rear Admiral
![]() |
![]()
Mods man, mods!
Check out this thread: http://www.subsim.com/radioroom/showthread.php?t=108964 Lots of mods to choose from. Alternatly you can d/l and use my mod pack (link in sig), or Berrys modpack (linked in above linked thread). |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
I never had escorts do anything either. They would sail right up to and over me and I never ever heard a sonar ping much less a DC dropped in anger.
There are a few mods that adjust the escort AI. The first time I experienced sonar pings and got depth charged was with Kakemann's escort mod. There are two flavors of it.. normal and hard to choose from. http://www.subsim.com/radioroom/showthread.php?t=113489 It only fixes the escorts and isn't a whole mod pack which helps with the large amount of other mods I have enabled in JSGME.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Apr 2007
Location: Derby UK
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
I'm surprised about the comments on useless escorts.
I have been shelled rammed and D/Cd by convoy escorts, sonar tracked and just tonight hunted by a pack of three after I had the temerity to sink one on a ramming run. This is patch 2 unmodded played on normal. I almost wish I had your problems, I auto fire torpedos for now while I work on tactics. Never get time to set up a manual kill!!! Phil |
![]() |
![]() |
![]() |
#8 |
Lucky Jack
![]() |
![]()
Me too Phil, I get a mixed bag of excorts. Some are pretty good and others are just aweful. My game is unmodded.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#9 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]() Quote:
I'm now using Kakemann's Improved Escorts mod which helps a lot, and I'm sure Ducimus' Flavored to Taste mod is pretty much along the same lines as far as escort effectiveness is concerned. At this point, a Thanks to you guys! But reading those occasional totally opposite comments from people who seem to use the stock version of the game makes me wonder if UBI didn't ship two different kind of batches. No sarcasm here, cause they indeed managed to do exactly that with the "Flaming Cliffs" Add-On for "Lock On - Modern Air Combat", where part of the *shipped* and *sold* Add-On DVDs were totally screwed and wouldn't even install properly. People could send them back and got re-issued a new one once this became known and acknowledged, but nonetheless, it happened, and it makes me wonder if not something along the same lines might have happened with SHIV. On the other hand, which I hope is closer to the truth: What year are you in, Phil, when you experience those tougher escorts? Is it early, mid or late war? Cause some people suggested that while the escorts seem extraordinary dumb in early war, they become better later on. |
|
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
I am still playing with the stock AI, (although I am slowly integrating other mods) and they range in effectiveness from drunken circus clowns to Bungo Pete's little brother, so there is challenge even in the stock game.
If you want a real challenge however, you could install Kakemann's ELITE AI mod and Ducimus's "Bungo Pete", they should keep you on your toes. ![]() |
![]() |
![]() |
![]() |
#11 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]() Quote:
Which version of Kakemenn's mod are you using? bumping up the AI is the next mod I want to try out. |
||
![]() |
![]() |
![]() |
#13 |
Rear Admiral
![]() |
![]()
The bugo pete stand alone:
http://www.subsim.com/radioroom/showthread.php?t=114033 Is compatiable with any mod that doesnt alter the harbor traffic mis file. He only appears in the bungo straights, although you can place him in a single mission if you wanted to. Needless to say, its already incorporated into FTT, which includes AI improvements. Even with stock AI though, this guys a bear. |
![]() |
![]() |
![]() |
#14 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
|
![]()
Running FTT, I find escorts a mixed blessing. If I'm careful, they won't have a clue, if I slip up, they're all over me. I might be wrong, but isn't that how it is supposed to be?
That said, they could be a tad more aggressive. Unless I'm in rather shallow waters, I don't feel all that threatened. But then again, I am of the careful type. Go deep, wait for escort screen to pass, float up, pop the mirror, fire a volley, go deep and change position. Haven't failed me yet. And even saves me from the seldom but still happening boomerang fishes. |
![]() |
![]() |
![]() |
#15 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|