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Old 05-02-07, 04:25 PM   #1
jean74
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Default [tec] Wip Sub Zone Files

Hi,

First, thanks to DUCIMUS, KAKEMANN, NVDRIFTER, U-BONES for their works in this forum and to all modders. I dedicate this post to them.

Today, fortunatly I find a new part in "subfiles.zon". This part seems concerns the hull armor. I have made a few tests and floading is less important, gameplay better, and repair more easy.

Another effect is more the light flicking during the explosion of depth charge.

In the original file Armor level is about 25 I have the best results with -1

I give you the link where download the files for mini tweaker for testing effect and modding files.
http://magnin.j.free.fr/submarine.zip
So that you can include it in your next mod.

This file will be remove this week.

C&C are welcome.

Best Regards,

Jean

PS sorry for my English, I have to work.
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Old 05-02-07, 04:34 PM   #2
Ducimus
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Quote:
absolute,single,1E2B,Armor Level
search,Hit_Points,1,single,>2,Hit Points
search,CrashDepth,1,single,>2,Crash Depth
search,CrashSpeed,1,single,>2,Crash Speed
search,Rebound,1,single,>2,Rebound

Very interesting.
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Old 05-02-07, 04:59 PM   #3
jean74
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Be carefull, the zone adress (1E2B) changewith submarine class

Jean
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Old 05-02-07, 05:16 PM   #4
kakemann
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Great findings Jean!
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Old 05-02-07, 09:06 PM   #5
CaptainHaplo
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Mate - you just made my day! THANKS! This does seem to be the zones.cfg file equivilant - finally the file we needed to start getting more ability to fiddle with Damage Control #'s! Wonderful!!!! Great Job!

Good Hunting!
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Old 05-02-07, 09:31 PM   #6
U-Bones
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Actually this has always been here since sh3. It is my understanding that the zone.cfg compartment entries that used Armorvalue -1 were actually an instruction to use the Armor value for the hull that was set in the nss_*.zon file. Perhaps this is wrong, based on your observation about the native -1 being tougher than 25...

There are a lot of spheres and boxes that also have armor settings. Here is my listing for the s-18. (caution: every sub is different) I never bothered fishing out the details of each box and sphere, seemed pointless if you don't know how they are mapped to the boat.

Let me add that I am totally against buffing the sub, it is often a knee jerk quick fix unless you know how everthing works. This path leads to subs that can duel DD's on the surface which is totally wrong.

// Game version for these changes.
Version=SH4 1.2

// Path to the file we are changing.
Path=data\Submarine\NSS_s18\NSS_S18.zon


[1]
DropDownName=Unit Values
search,ArmorLevel,45,single,>2,Armor Level
search,Hit_Points,1,single,>2,Hit Points
search,CrashDepth,1,single,>2,Crash Depth
search,CrashSpeed,1,single,>2,Crash Speed
search,Rebound,1,single,>2,Rebound

[2]
DropDownNames=Sphere Zone Armorlevels
search,ArmorLevel,1,single,>2,Sphere 1 Armor
search,ArmorLevel,2,single,>2,Sphere 2 Armor
search,ArmorLevel,3,single,>2,Sphere 3 Armor
search,ArmorLevel,4,single,>2,Sphere 4 Armor
search,ArmorLevel,5,single,>2,Sphere 5 Armor
search,ArmorLevel,6,single,>2,Sphere 6 Armor
search,ArmorLevel,7,single,>2,Sphere 7 Armor
search,ArmorLevel,8,single,>2,Sphere 8 Armor
search,ArmorLevel,9,single,>2,Sphere 9 Armor
search,ArmorLevel,10,single,>2,Sphere 10 Armor
search,ArmorLevel,11,single,>2,Sphere 11 Armor
search,ArmorLevel,12,single,>2,Sphere 12 Armor
search,ArmorLevel,13,single,>2,Sphere 13 Armor
search,ArmorLevel,14,single,>2,Sphere 14 Armor
search,ArmorLevel,15,single,>2,Sphere 15 Armor
search,ArmorLevel,16,single,>2,Sphere 16 Armor
search,ArmorLevel,17,single,>2,Sphere 17 Armor
search,ArmorLevel,18,single,>2,Sphere 18 Armor


[3]
DropDownNames=Boxes Zone Armorlevels
search,ArmorLevel,19,single,>2,Box 1 Armor
search,ArmorLevel,20,single,>2,Box 2 Armor
search,ArmorLevel,21,single,>2,Box 3 Armor
search,ArmorLevel,22,single,>2,Box 4 Armor
search,ArmorLevel,23,single,>2,Box 5 Armor
search,ArmorLevel,24,single,>2,Box 6 Armor
search,ArmorLevel,25,single,>2,Box 7 Armor
search,ArmorLevel,26,single,>2,Box 8 Armor
search,ArmorLevel,27,single,>2,Box 9 Armor
search,ArmorLevel,28,single,>2,Box 10 Armor
search,ArmorLevel,29,single,>2,Box 11 Armor
search,ArmorLevel,30,single,>2,Box 12 Armor
search,ArmorLevel,31,single,>2,Box 13 Armor
search,ArmorLevel,32,single,>2,Box 14 Armor
search,ArmorLevel,33,single,>2,Box 15 Armor
search,ArmorLevel,34,single,>2,Box 16 Armor
search,ArmorLevel,35,single,>2,Box 17 Armor
search,ArmorLevel,36,single,>2,Box 18 Armor
search,ArmorLevel,37,single,>2,Box 19 Armor
search,ArmorLevel,38,single,>2,Box 20 Armor
search,ArmorLevel,39,single,>2,Box 21 Armor
search,ArmorLevel,40,single,>2,Box 22 Armor
search,ArmorLevel,41,single,>2,Box 23 Armor
search,ArmorLevel,42,single,>2,Box 24 Armor
search,ArmorLevel,43,single,>2,Box 25 Armor
search,ArmorLevel,44,single,>2,Box 26 Armor

Last edited by U-Bones; 05-02-07 at 10:59 PM.
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Old 05-03-07, 05:42 AM   #7
jean74
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Many thanks for your answers.

U-Bones, I agree with you, and like you, I just try to understand.
I dont want buffing the sub but reduce the floading and improve the gameplay.
I know that your work is more important than mine in the commity and I respect it.
Many thanks for your information about "sub box"

Jean
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Old 05-03-07, 06:39 AM   #8
U-Bones
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Quote:
Originally Posted by jean74
Many thanks for your answers.

U-Bones, I agree with you, and like you, I just try to understand.
I dont want buffing the sub but reduce the floading and improve the gameplay.
I know that your work is more important than mine in the commity and I respect it.
Many thanks for your information about "sub box"

Jean
I just ask questions and make comments. Your questions and comments are just as important as mine, or anyone elses. Cheers
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Old 05-03-07, 08:01 AM   #9
Redwine
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What a wonderfull... finally the hiden armor place discovered ?

many thanks Jean74, and U-Bones for the discover ant tweak file.. !!

I made tweakl file with you line U-Bones and have some strange values... some armor values are in example -1,00003 :hmm:

Did i made some thing wrong with the file ?

As U-Bone mentioned, touching the armor we cam make a Yamato submarine, we must to be careful.

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Old 05-03-07, 08:25 AM   #10
U-Bones
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Quote:
Originally Posted by Redwine
What a wonderfull... finally the hiden armor place discovered ?

many thanks Jean74, and U-Bones for the discover ant tweak file.. !!

I made tweakl file with you line U-Bones and have some strange values... some armor values are in example -1,00003 :hmm:

Did i made some thing wrong with the file ?

As U-Bone mentioned, touching the armor we cam make a Yamato submarine, we must to be careful.

I noticed the odd values as well. Possibnilities:

1. The data is not used
2. The correct type is not single
3. The values have different meaning than we think.
4. A dev "tagged" certain zones with different values.
5. I have no idea what I am doing.
6. Combo of the above. All possibilities must include #5 !
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Old 05-03-07, 10:39 AM   #11
Redwine
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Quote:
Originally Posted by U-Bones
I noticed the odd values as well. Possibnilities:

1. The data is not used
2. The correct type is not single
3. The values have different meaning than we think.
4. A dev "tagged" certain zones with different values.
5. I have no idea what I am doing.
6. Combo of the above. All possibilities must include #5 !
Many thanks for response U-Bones.... the file pick up well the changes previously made on the file, as Hitpoints and crash speed.

Any way, even with these strange values, it is a step forward !
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