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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
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Somethings very wrang...
I have Sunk 4 times the amount of Hiryu Class carriers the Japanese ever buildt???? lol how is this possible.. I have sunk Carriers that dosnt exist looooooooooooooooool - what is this...?? |
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#2 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
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NOT GOOD
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#3 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
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This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.
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#4 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
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Well so much for being a simulation.
Here i sit with a huge list and photos of Japanese ships, and write them off one by one, and thay arnt evan sunk, after i sink them!!! |
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#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Thems the haps, bub. It happened in SH3 as well and Quillian nailed it in his explanation.
Not such a big deal, really. ![]()
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life". And, its supposed to stand in for other early war classes that were not modelled.
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#7 |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
Posts: 44
Downloads: 2
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I may be wrong, but shouldn't the concept of "dynamic campaign" take into account the fact that a carrier or any other capital ship is indeed sunk?
If I have no direct impact on the conflict around me, how can I call this a dynamic campaign? I understand that we cannot alter history. So we should not call this a "dynamic campaign" but more a "somewhat reanacted campaign". Would have been good to have an option whereby you could choose to stick to history or to have a real impact on it. |
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#8 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!
PD |
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#9 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
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Its sad.
I see here, i have sunk TWISE the amount of total Carriers Japan had intill March 1941. Thay just semes to have some form for UNLIMITED Storage of Carriers. Not to mantion, that a singel sub isnt supose to be able to faind ALL the Japanese Carriers... Way to many and way to easy to faind them.. ![]() ![]() ![]() |
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#10 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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Dude, every Subsim that's ever been made before has been like this. And I still enjoy playing them. And I still don't feel like I need to put multiple sad smiley faces in my posts. If you really don't want to sink more carriers or whatever than actually existed....Well, don't. After you scratch actual number of a given class off the IJN fleet roster, just don't sink any more of that given class if you happen to encounter them.
PD |
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#11 | |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
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#12 |
A-ganger
![]() Join Date: May 2005
Location: navis longa
Posts: 73
Downloads: 17
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Cool down. It's obvious that the campaign has to have some kind of scripting. It would be nice if a function deleted a sunken ship from the campaign layer. But it doesn't. That's not a bug nor a big mistake. Perhaps a moddder can give us this feature sooner or later. If not, SHIV is still a lot of fun IF you want it to be.
The world isn't perfekt, this game isn't. Chill.
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#13 | |
Pacific Aces Dev Team
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#14 |
Lucky Jack
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It is a feature
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#15 | |
Canadian Wolf
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