SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-07, 01:39 PM   #1
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default Hit by shell, destroyed by secondary explosion?

I was somewhere in the Carribean when I spotted a medium tanker. It was moving fast, and it going to be hard to flank it and get into firing position without being seen. Since it was a clear day, I decided to chase it down and destroy it with my deck gun. As I approached, the tanker opened up on me with a rear gun. As usual, the shots were all over the place and I wasn't worried. But he was moving fast, and I was gaining slowly, so he got a _lot_ of shots in. Finally, one hit. With a terrible surprise, there was a BAM, fire on my screen and the sound of men screaming in pain. A shell had hit the conning tower. As the fire left my screen I had that sinking feeling - when you've taken a foolish risk and been burned. I switched to F7 to check the damage. Watch tower crew was dead. Wait - what's that - suddenly the control room team is dead. A second later, the crew in the radio room and crew quarters are dead. My boat is lost! I don't know exactly what happened, but I suspect that the shell hit the tower, killed those crew, then caused a secondary explosion much like you often see when you shell enemy ships. The secondary explosion killed the control room crew, and then spread through the boat to each end like a rolling fireball. Burn. I didn't know that enemy shells could cause your boat to brew up like that. In the future I'm going to be _way_ more careful around enemy guns.
__________________
Keelbuster is offline   Reply With Quote
Old 04-01-07, 01:52 PM   #2
Kaleu_Mihoo
Medic
 
Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
Uploads: 0
Default

no, this is a known bug.
When your conning tower is destroyed and the watch crew is dead, SHIII tries to man it automatically, just how it is done when U surface the boat. And because there is no conning tower, they all die by an automatic try to man it
hope it helps
regards
__________________
Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0
Kaleu_Mihoo is offline   Reply With Quote
Old 04-01-07, 02:02 PM   #3
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

Don't mess around with armed merchants, it's not a glorious way to loose your sub..
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 04-01-07, 02:23 PM   #4
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

When surprise is gone, a U-Boat loses all its advantages
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 04-01-07, 02:34 PM   #5
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by Brag
When surprise is gone, a U-Boat loses all its advantages
Time to your pants.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 04-01-07, 02:54 PM   #6
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Kaleu_Mihoo
no, this is a known bug.
When your conning tower is destroyed and the watch crew is dead, SHIII tries to man it automatically, just how it is done when U surface the boat. And because there is no conning tower, they all die by an automatic try to man it
hope it helps
regards
ARg - a bug. I had this image of fire belching down the conning tower and into the control room...igniting fuel stores and blasting down the compartments. It was a hideous and glorious image. From the surface, a little flash, then a burst of flame cracking the boat in half and then it surges down into a pool of fire. I've now replaced that with the image of men running up the conning tower and suddenly dying..one after another...until there are no more. I hate to admit it, but I think you're right - i remember now that my death message was 'not enough crew to man the boat'. Arg.
__________________
Keelbuster is offline   Reply With Quote
Old 04-01-07, 03:22 PM   #7
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

you could always pretend it was the first version

I suppose if you dont have anyone in any crew compartments when you decide to run down an armed tanker ie - they are all assigned to repair detail or in engine/ torpedo rooms they wont go clammering upthe ladder to auto death.
GoldenRivet is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.