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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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I was somewhere in the Carribean when I spotted a medium tanker. It was moving fast, and it going to be hard to flank it and get into firing position without being seen. Since it was a clear day, I decided to chase it down and destroy it with my deck gun. As I approached, the tanker opened up on me with a rear gun. As usual, the shots were all over the place and I wasn't worried. But he was moving fast, and I was gaining slowly, so he got a _lot_ of shots in. Finally, one hit. With a terrible surprise, there was a BAM, fire on my screen and the sound of men screaming in pain. A shell had hit the conning tower. As the fire left my screen I had that sinking feeling - when you've taken a foolish risk and been burned. I switched to F7 to check the damage. Watch tower crew was dead. Wait - what's that - suddenly the control room team is dead. A second later, the crew in the radio room and crew quarters are dead. My boat is lost! I don't know exactly what happened, but I suspect that the shell hit the tower, killed those crew, then caused a secondary explosion much like you often see when you shell enemy ships. The secondary explosion killed the control room crew, and then spread through the boat to each end like a rolling fireball. Burn. I didn't know that enemy shells could cause your boat to brew up like that. In the future I'm going to be _way_ more careful around enemy guns.
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#2 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
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no, this is a known bug.
When your conning tower is destroyed and the watch crew is dead, SHIII tries to man it automatically, just how it is done when U surface the boat. And because there is no conning tower, they all die by an automatic try to man it ![]() hope it helps regards
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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Don't mess around with armed merchants, it's not a glorious way to loose your sub..
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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When surprise is gone, a U-Boat loses all its advantages
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#5 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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#7 |
Subsim Aviator
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you could always pretend it was the first version
![]() I suppose if you dont have anyone in any crew compartments when you decide to run down an armed tanker ie - they are all assigned to repair detail or in engine/ torpedo rooms they wont go clammering upthe ladder to auto death. |
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