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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
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I hit a small tanker. I go 4klm away to sink something else.
When i come back to tanker it has sank, but no wreck or renown!:hmm: I can not wait or view a ship to sink before leaving or sneaking . What should do? ![]()
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#2 |
Grey Wolf
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You just use TC and you are done.
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The Crazy Wolf ![]() |
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#3 | |
Gunner
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Yes, but if DDs are searching after hit then i have to go away!
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#4 |
Ocean Warrior
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Check your Logbook (Key K) to see if it is listed there. As a rule of thumb if you are within visual or Hydrophone range from the target you get the credit.
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#5 | |
Gunner
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Not listed ! ![]() But , in convoys attacks I by the time the ship sinks I may be 15-25 km away!
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#6 | ||
Gunner
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P.S. You may be right. The tanker was stationary target , so no hydrophone could catch. Surfaced I had a visual only 300-400 meters away. Very fogy!
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#7 | ||
Ocean Warrior
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#8 |
Grey Wolf
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Did you save and reload between your last shot and your discovery that the tanker is gone?
If you reload and a wounded ship sinks anytime after that, than you won't get any credit. Let's call ist a stock SH3 bug ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#9 |
Rear Admiral
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How rough were the seas ?
Sometimes the sea steals you kill by finishing off a stricken ship |
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#10 |
Weps
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I'm in the habit now of immediately shadowing any lone ship I torpedo, just to make sure I stay in contact at the moment of sinking. Too many grey icons otherwise. My preferred torp shot for routine small kills - a single hit on the nose of the ship - makes this worse, because I'm relying on the ship to essentially sink herself by gunning it into the oncoming seas and self-flooding.
The problem seems to be worse when using the stern tubes, because the hydrophone loses contact when the target passes directly astern. So as soon as I shoot, I flip the boat around and reacquire via hydrophone, then follow the target until it sinks. I just chalk it up to the fog of war. |
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