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-   -   GWX renown and wreck lost! (https://www.subsim.com/radioroom/showthread.php?t=124029)

Petsman 10-25-07 04:52 AM

GWX renown and wreck lost!
 
I hit a small tanker. I go 4klm away to sink something else.


When i come back to tanker it has sank, but no wreck or renown!:hmm:

I can not wait or view a ship to sink before leaving or sneaking . What should do?:ping:

NiclDoe 10-25-07 05:32 AM

You just use TC and you are done. ;)

Petsman 10-25-07 06:12 AM

Quote:

Originally Posted by NiclDoe
You just use TC and you are done. ;)



Yes, but if DDs are searching after hit then i have to go away!

melnibonian 10-25-07 06:53 AM

Check your Logbook (Key K) to see if it is listed there. As a rule of thumb if you are within visual or Hydrophone range from the target you get the credit.

Petsman 10-25-07 07:06 AM

Quote:

Originally Posted by melnibonian
Check your Logbook (Key K) to see if it is listed there. As a rule of thumb if you are within visual or Hydrophone range from the target you get the credit.


Not listed !:down:

But , in convoys attacks I by the time the ship sinks I may be 15-25 km away!

Petsman 10-25-07 07:08 AM

Quote:

Originally Posted by Petsman
Quote:

Originally Posted by melnibonian
Check your Logbook (Key K) to see if it is listed there. As a rule of thumb if you are within visual or Hydrophone range from the target you get the credit.

Not listed !:down:

But , in convoys attacks I by the time the ship sinks I may be 15-25 km away!


P.S. You may be right. The tanker was stationary target , so no hydrophone could catch. Surfaced I had a visual only 300-400 meters away. Very fogy!

melnibonian 10-25-07 09:36 AM

Quote:

Originally Posted by Petsman
Quote:

Originally Posted by melnibonian
Check your Logbook (Key K) to see if it is listed there. As a rule of thumb if you are within visual or Hydrophone range from the target you get the credit.


Not listed !:down:

But , in convoys attacks I by the time the ship sinks I may be 15-25 km away!

The Hydrophones can pick up the target up to 30-40Km away, so if you're under water you should be able to listen to the target. It's a bug of SH3 I'm afraid that the ship is not listed.

U49 10-25-07 10:58 AM

Did you save and reload between your last shot and your discovery that the tanker is gone?

If you reload and a wounded ship sinks anytime after that, than you won't get any credit. Let's call ist a stock SH3 bug ;)

bigboywooly 10-25-07 11:15 AM

How rough were the seas ?
Sometimes the sea steals you kill by finishing off a stricken ship

Rykaird 10-25-07 12:30 PM

I'm in the habit now of immediately shadowing any lone ship I torpedo, just to make sure I stay in contact at the moment of sinking. Too many grey icons otherwise. My preferred torp shot for routine small kills - a single hit on the nose of the ship - makes this worse, because I'm relying on the ship to essentially sink herself by gunning it into the oncoming seas and self-flooding.

The problem seems to be worse when using the stern tubes, because the hydrophone loses contact when the target passes directly astern. So as soon as I shoot, I flip the boat around and reacquire via hydrophone, then follow the target until it sinks.

I just chalk it up to the fog of war.


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