SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-07, 01:30 PM   #1
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default Importance of Survivors in SH3

I really wish they would have included survivors in the water in SH3, allied sailors bobbing up and down in the water often gave the U-boats a tactical edge!

Allied destroyers would temporarily hault their depth charge attacks in SOME situations since the DCs would kill anyone floating in the water if they were too close to the attack.

For instance, if you closed to within a hundred yards or so of a sinking ship, and there were survivors treading water, the destroyers would have had no choice but to wait until you cleared the area or until the survivors were picked up.

I read a great book called "torpedo junction" it tells the story of the U-boat attacks off the US coast during which it tells a brief story of a U-boat of the US coast that as attacked by a destroyer, it surfaced and most of the crew abandoned ship during the attack, with 30 or 40 men floating in the water, the destroyer commander thought the sub skipper was dumping out crew men to create the illusion of abandoning ship... as the sub went back under (it was really sinking) the destroyer made a depth charge run on the sinking sub. this killed every German Sailor in the water... surely the allies would have considered this while mounting attacks with allied men in the water?
GoldenRivet is offline   Reply With Quote
Old 03-09-07, 02:00 PM   #2
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

yeah woulddve been cool maybe in sh4 this might be included.
__________________
Mooncatt is offline   Reply With Quote
Old 03-09-07, 02:13 PM   #3
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Don't think it would really add anything from a tactical perspective.
Destroyers already cannot pass through sinking merchant ships and wrecks (Just like your sub can't), they have to steer around them, so most of the time they can't drop charges right next to a sinking ship (where most of the survivors would be) as it stands now.
Steppenwolf is offline   Reply With Quote
Old 03-09-07, 02:27 PM   #4
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Mooncatt
yeah woulddve been cool maybe in sh4 this might be included.
I think it has been
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-09-07, 03:17 PM   #5
emtmedic005
Weps
 
Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
Downloads: 0
Uploads: 0
Default

Hmmm interesting idea. But adding moving and not moving aka dead sailors to sinking ships would increase the need for more data and other nerd stuff.

Plus if this were to be included in a new mod there should be a option to help or hinder the shipwrecked sailors (Aid them or Shoot Them).

I know this works for me, but if its shallow engough i would float down to the bottom and get allong side a sunken ship. This keeps the DDs away.
emtmedic005 is offline   Reply With Quote
Old 03-09-07, 05:08 PM   #6
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

GoldenRivet,
You might find this thread in the mods forum interesting:
http://www.subsim.com/radioroom/showthread.php?t=107208
Steppenwolf is offline   Reply With Quote
Old 03-09-07, 05:09 PM   #7
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

all valid points, but lets assume that a number of enemy sailors bailed overboard from their sinking cargo ship. and the ship quickly sank beneath the waves.

there you are at periscope depth, surrounded by 30 or so drifting sailors all floating by above you.

there is no ship to "hide under" now, only floating men. In real life, as long as those men were floating above you or even floating within a reasonable distance of your sub... no DD in his right mind would plow through them and launch a DC attack on you - because now that he did that every merchant marine adrift in the area is now dead.

i was thinking about a mod for SH3 - the GWX boys have placed dolphins and the like around at random points. you cant shoot them (i tried ) so would there be a way to add the little gunners from the ships that you can see flying overboard as objects just floating in the water? even if they only floated there for 20 or 30 minutes before just dissapearing? you cant shoot them - you cant pick them up - they would just be there for eye candy only.

whenever a man is floating in the water and a depth charge attack is launched nearby, it basically causes his internal organs to explode, depending on the proximity of the attack... the further away from the survivers the attack is the less pronounced the effects of a DC attack becomes, at best, the floater will feel as though he has just gone 10 rounds with mike tyson and this is a distant depth charge attack - a close depth charge attack would result in the survivers being killed instantly therfore if you were hiding under a group of survivors the destroyers couldnt launch an attack until A - you went further away from the floaters or B- all of the floaters were rescued.
GoldenRivet is offline   Reply With Quote
Old 03-09-07, 05:15 PM   #8
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

have a look

http://www.subsim.com/radioroom/show...200#post439200
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 03-09-07, 05:26 PM   #9
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

sweet!
GoldenRivet is offline   Reply With Quote
Old 03-09-07, 11:43 PM   #10
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

I can see Bernard floating and looking into your periscope, saying, "Hello.":rotfl: :rotfl: :rotfl:
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 03-09-07, 11:59 PM   #11
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

is that mod available anywhere?
GoldenRivet is offline   Reply With Quote
Old 03-10-07, 05:50 AM   #12
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by Steppenwolf
Don't think it would really add anything from a tactical perspective.
Destroyers already cannot pass through sinking merchant ships and wrecks (Just like your sub can't), they have to steer around them, so most of the time they can't drop charges right next to a sinking ship (where most of the survivors would be) as it stands now.
Want to bet on that

andy_311 is offline   Reply With Quote
Old 03-10-07, 07:02 AM   #13
leeclose
Grey Wolf
 
Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
Default

I saw a mod some where last night with guys clinging to crates from sunk ships when i fidn it i will post it for you guys looked very cool.
__________________

“There are only two kinds of naval vessels - submarines, and targets.”
Uber-Boot Dev Team
leeclose is offline   Reply With Quote
Old 03-10-07, 12:10 PM   #14
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
is that mod available anywhere?
It's still a work in progress.
Steppenwolf is offline   Reply With Quote
Old 03-20-07, 04:30 PM   #15
Herr Russ
Officer
 
Join Date: Oct 2006
Location: San Diego, CA.
Posts: 246
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
I really wish they would have included survivors in the water in SH3, allied sailors bobbing up and down in the water often gave the U-boats a tactical edge!

Allied destroyers would temporarily hault their depth charge attacks in SOME situations since the DCs would kill anyone floating in the water if they were too close to the attack.

For instance, if you closed to within a hundred yards or so of a sinking ship, and there were survivors treading water, the destroyers would have had no choice but to wait until you cleared the area or until the survivors were picked up.

I read a great book called "torpedo junction" it tells the story of the U-boat attacks off the US coast during which it tells a brief story of a U-boat of the US coast that as attacked by a destroyer, it surfaced and most of the crew abandoned ship during the attack, with 30 or 40 men floating in the water, the destroyer commander thought the sub skipper was dumping out crew men to create the illusion of abandoning ship... as the sub went back under (it was really sinking) the destroyer made a depth charge run on the sinking sub. this killed every German Sailor in the water... surely the allies would have considered this while mounting attacks with allied men in the water?
I read that book also & recently visited the Hampton National Cemetery.. I found the graves of the crew from U-85 in the Pheobus section.. They're buried along side other foreign troops & crews killed in the US or offshore in this case, during the war.
Herr Russ is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.