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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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So what's the word on the AI? Is it historically accurate? I wish FEDEX would hurry up and get here.
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#2 | ||
Medic
![]() Join Date: Dec 2004
Posts: 164
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but im curious wat does ur sig mean? ![]()
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when they fix it and make it playable, then ill play it again |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Nostalgia, nostalgia! Your children's portrait, melancholy the first track! Nostalgia, nostalgia! On the hope of that, on the love byloy!
something like that :hmm:
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Today nooneis able to programm ai controlled ships that are performing 100% historically accurate, and if it would be possible we would have not enough powerfull computers for it. (rest of the game has also be computed too)
It´s about creating an illusion for the player that the "ai" vessles are performing like they are controlled by a human crew. Especially making the ai imperfect in some cases is a hard task for the programmers. Personal i hope the develepers had managed to improve the "ai" a little over SH3 and sorted out some flaws it had in that game. I asked some specific question about current AI in another thread, hoping they´re answered by a happy captain who already has the game...
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#5 | |
Planesman
![]() Join Date: Mar 2007
Posts: 182
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i entered a convoy ( of wich there are an insane amount) and didnt bother to submerge till i was well within visual range, i didnt exactly sneak in either. and ran along at standard speed. the destroyers never bothered to come back and look for me. a second one the next day spotted me and engaged with surface guns, i was hit ( no audio confirmation that i took damage) and submerged. dived to about 30 metres, and went silent running. now i dont think it even made an attack run, i wasnt depth charged and simply made 2 course changes and left the area. i seem to recall those damn things in SH3 haunting me for hours while i ran around in circles at the bottom of the sea. ill look into it more when i get back from work. as it is i do find it a little worrying. |
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#6 |
Weps
![]() Join Date: Jan 2007
Posts: 355
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Yea, early on it should be very easy as ASW was not good... then later on they start to catch on.
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#7 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#8 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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Thy for your report, 9th_cow!
![]() Looking forward to hear more...
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#9 |
Nub
![]() Join Date: May 2005
Posts: 2
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In my opinion, the destroyers are smarter in the later years, compared to SHIII. Especially their search patterns once you are spottet
I was spottet trying to take out a few huge tankers that was a part of a larger convoy, took a few of them out, and they hunted me down even though I was on silent running and had deployed decoys. One of the three pinged me badly, and the other two then joined up and rest is history ... ![]() A little sidenote: It doesn't exactly make it easier that most of the chinese see is insanely shallow water, and hard to hide. Great game by the way, even though it lacks a few features from SHIII. And I agree with 9th Cow on the convoy part, there are so many that you don't have to search long for them. |
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#10 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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