SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-07, 08:51 AM   #1
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Why I'm dumping GWX 1.02 mod

Since installing the 1.02 version, the target lock will not hold. It locks and then loses the lock a second later.

In addition, when locked, the wP says he has a solution but the notepad isn't updated at all.

With SH4 coming in a week, I think I'll just go back to generic SH3 with just the eye candy and sound mods. At least I could depend on the targeting to work.

If I ever go back to GWX it will be the first release, not 1.02.
raymond6751 is offline   Reply With Quote
Old 03-18-07, 08:59 AM   #2
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

From how long distance you are trying to lock on? Is the periscope partly under water? Is there big waves that go over the periscope? Those are the reasons, you might lose your lock.
Dowly is offline   Reply With Quote
Old 03-18-07, 09:01 AM   #3
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

If the seas are rough and you're at a considerable distance then of course you won't stay locked on.

Calm seas and closer distances are no problem for me.
__________________
fredbass is offline   Reply With Quote
Old 03-18-07, 09:25 AM   #4
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Same as comments above--I have no problems
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 03-18-07, 09:30 AM   #5
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Nothing was altered in 1.02 from 1 to change the peri lock
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-18-07, 01:28 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

That's a pity ....enjoy SH4
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-18-07, 02:12 PM   #7
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by fredbass
If the seas are rough and you're at a considerable distance then of course you won't stay locked on.

Calm seas and closer distances are no problem for me.
Same here all is working well.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 03-18-07, 04:17 PM   #8
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

The unlocking adds a touch of realism. Kaleun Krunch did not have a lock option on his UZO or scope. Take a peek, re-adjust, re-adjust, take a peek. It was a constant motion for solution. Although the locking from great distances is nice, it takes away that added 'atta boy' when you sink one with the tools the Kaleun had.

In all reality, we have it darn easy compared to the real thing. Heck, we are missing torpedos dropped from planes (FIDO) and acoustic bouy dropped from planes. Consider the unlock function a minor nuisance.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 03-18-07, 07:35 PM   #9
Captain Norman
Medic
 
Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
The unlocking adds a touch of realism. Kaleun Krunch did not have a lock option on his UZO or scope. Take a peek, re-adjust, re-adjust, take a peek. It was a constant motion for solution. Although the locking from great distances is nice, it takes away that added 'atta boy' when you sink one with the tools the Kaleun had.

In all reality, we have it darn easy compared to the real thing. Heck, we are missing torpedos dropped from planes (FIDO) and acoustic bouy dropped from planes. Consider the unlock function a minor nuisance.
Thats true, and really, I dont mind constantly adjusting my periscope. Besides, as someone mentioned earlier, if waves are rolling over it, as they will tend to do cause your boat tends to be in the atlantic, the lock will "unlock" off of the target. So just be a man, keep GWX, the greatest mod known to man for any game, and keep playing.
__________________
Emancipate yourself from mental slavery, none but ourselves can free our minds.
Captain Norman is offline   Reply With Quote
Old 03-18-07, 07:38 PM   #10
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by raymond6751
Since installing the 1.02 version, the target lock will not hold. It locks and then loses the lock a second later.

In addition, when locked, the wP says he has a solution but the notepad isn't updated at all.

With SH4 coming in a week, I think I'll just go back to generic SH3 with just the eye candy and sound mods. At least I could depend on the targeting to work.

If I ever go back to GWX it will be the first release, not 1.02.
Isn't there a 1.03 coming out soon, thought I read it was in beta-testing:hmm: Judging from a few of the initial SH4 posts you may want to hang on to it for a little while longer
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-18-07, 08:14 PM   #11
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by reallydedpoet
Isn't there a 1.03 coming out soon, thought I read it was in beta-testing:hmm: Judging from a few of the initial SH4 posts you may want to hang on to it for a little while longer
Yes we are currently testing GWX 1.03 and it should be released soon. Hopefully another major update with more ships etc will come later on (probably in the summer).
melnibonian is offline   Reply With Quote
Old 03-18-07, 08:21 PM   #12
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
Default

Quote:
Bigboywooly said:
Nothing was altered in 1.02 from 1 to change the peri lock
I think the problem is more the U-Boat bouyancy problem in GWX & constant storms that seem to effect the locking, as Bigboy said: the locking hasn't been altered!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 03-18-07, 08:30 PM   #13
Captain Norman
Medic
 
Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by reallydedpoet
Isn't there a 1.03 coming out soon, thought I read it was in beta-testing:hmm: Judging from a few of the initial SH4 posts you may want to hang on to it for a little while longer
Yes we are currently testing GWX 1.03 and it should be released soon. Hopefully another major update with more ships etc will come later on (probably in the summer).
Im sure its been asked before already, but do you guys plan on studying SH4 when it comes out, and creating a new mod for that to expand and improve on it?
__________________
Emancipate yourself from mental slavery, none but ourselves can free our minds.
Captain Norman is offline   Reply With Quote
Old 03-19-07, 03:25 AM   #14
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Captain Norman
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by reallydedpoet
Isn't there a 1.03 coming out soon, thought I read it was in beta-testing:hmm: Judging from a few of the initial SH4 posts you may want to hang on to it for a little while longer
Yes we are currently testing GWX 1.03 and it should be released soon. Hopefully another major update with more ships etc will come later on (probably in the summer).
Im sure its been asked before already, but do you guys plan on studying SH4 when it comes out, and creating a new mod for that to expand and improve on it?
Far to early to say....you'll just have to wait and see
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-19-07, 03:35 AM   #15
Fire_Spy
Mate
 
Join Date: Feb 2006
Location: Rockingham,Western Australia
Posts: 52
Downloads: 25
Uploads: 0
Default

I've found that it'll lose the lock if the target is over 5000 metres away. Unless you get a rather large wave rolling over the periscope then if the targets within 5km then you wont usually lose lock on.

Using the 16km atmosphere thingo is strange cause you'll hold the lock from 15km-8km. then it'll lose the lock until the target is within 5km.
__________________
The Russians knew where the carrier group was, but it would move in the four hours required by the bombers to get there. Their missiles needed precise information if they were to home in on the raid's primary target, the two American and one French carrier, or the mission was a wasted effort.

The game was hide and seek, played over a million square miles of ocean. The losers died.
Fire_Spy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.