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#1 |
Engineer
![]() Registriert seit: Sep 2006
Ort: Slovakia
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So I have two questions for experts:
1) AFAIK when I man the hydrophone myself, I can hear a contact at 34 km (it works this way in vanilla, not sure about the GWX). where can I find thise value of "34 km" or "34000" or whatever? it is not located in sensors.dat nor in sensors.cfg:hmm: 2) this would be a cheat but I wish toi know it anyway: can I tweak the .cfg or .dat files in order to make the TC drop at 1x as soon as the contact enters this 34 km perimeter? thanks |
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#2 |
Ocean Warrior
![]() Registriert seit: May 2005
Ort: São Paulo Brazil
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*Bump*
I'm also researching this issue raduz. The hydrophones on sensors.dat on stock have a max range to 20km and in GWX some of them on 25000. But not 28-34km where you start to listen the ships. I want to makle them the same. Or we raise the crew contact distance or we lower the player ability to do it at so high distance. I guess that between 25-30 km is the max to a WWII era hydrophone. Any more info on this isuuse?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Ace of the Deep
![]() Registriert seit: Dec 2005
Ort: Canada
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A little info here that might be useful to you ... http://www.uboat.net/articles/id/52
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#4 | |
Ocean Warrior
![]() Registriert seit: May 2005
Ort: São Paulo Brazil
Beiträge: 2.728
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![]() Zitat:
I already read this and find also some old posts from DTB that also have references to this text: The SHIII hydrophone is actually far more effective than it was in the real world especially is poor weather conditions. Uboat.net has a article regarding underwater sound detection here http://uboat.net/articles/id/52 If a submarine speed was 4 knots, the submarine's underwater sound detector average distance of detecting another object was: - for a destroyer- 5 to 10 nautical miles, - for a cargo ship- 3.5 to 7.5 nautical miles, - for a convoy- up to 50 nautical miles. So for a first look it´s clear to me that we need to reduce the player ability to listen on hydrophones to have a good gameplay balance... But also notice that for convoys (50 Nm) the distance on Sh3 hydrophones is not enough. These SH3 distances are hardcoded for sure( i mean that sh3 don´t makes distances detection differences between warships, single merch and convoys). So we just need a middle ground and make the crew and the player listen almost at same time. I´m testing this now!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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