![]() |
question about hydrophone max distance and ship detection
So I have two questions for experts:
1) AFAIK when I man the hydrophone myself, I can hear a contact at 34 km (it works this way in vanilla, not sure about the GWX). where can I find thise value of "34 km" or "34000" or whatever? it is not located in sensors.dat nor in sensors.cfg:hmm: 2) this would be a cheat but I wish toi know it anyway: can I tweak the .cfg or .dat files in order to make the TC drop at 1x as soon as the contact enters this 34 km perimeter? thanks |
*Bump*
I'm also researching this issue raduz. The hydrophones on sensors.dat on stock have a max range to 20km and in GWX some of them on 25000. But not 28-34km where you start to listen the ships. I want to makle them the same. Or we raise the crew contact distance or we lower the player ability to do it at so high distance. I guess that between 25-30 km is the max to a WWII era hydrophone. Any more info on this isuuse? |
A little info here that might be useful to you ... http://www.uboat.net/articles/id/52
|
Quote:
I already read this and find also some old posts from DTB that also have references to this text: The SHIII hydrophone is actually far more effective than it was in the real world especially is poor weather conditions. Uboat.net has a article regarding underwater sound detection here http://uboat.net/articles/id/52 If a submarine speed was 4 knots, the submarine's underwater sound detector average distance of detecting another object was: - for a destroyer- 5 to 10 nautical miles, - for a cargo ship- 3.5 to 7.5 nautical miles, - for a convoy- up to 50 nautical miles. So for a first look itīs clear to me that we need to reduce the player ability to listen on hydrophones to have a good gameplay balance... But also notice that for convoys (50 Nm) the distance on Sh3 hydrophones is not enough. These SH3 distances are hardcoded for sure( i mean that sh3 donīt makes distances detection differences between warships, single merch and convoys). So we just need a middle ground and make the crew and the player listen almost at same time. Iīm testing this now! |
All times are GMT -5. The time now is 05:17 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.