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Old 03-13-07, 03:09 AM   #1
OuNiS
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Default GWX 1.02 strange crew manage

If I was submarged I transfer few crew members to unused diesel engine and this crew members tired very fast, but when I was surfaced and transfered crew members to electric engine they tired very slow. What's going on?
I read in GWX 1.02 manual about that diesel and electric have the same accumulation factors. There is some kind of bug, I think.
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Old 03-13-07, 07:41 AM   #2
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If I remember correctly, fatigue accumulates only at TC 32x or lower. When surfaced you are probably running at high TC and no fatigue accumulates. When under water you are more likely to run at lower TC.
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Old 03-13-07, 07:51 AM   #3
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My advice, turn fatigue off with the magnificent bit of kit known as SH3Commander.

I am not a mother(yet), therefore I don't expect to tuck my crew into their bunks.
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Old 03-13-07, 07:53 AM   #4
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Quote:
Originally Posted by Penelope_Grey
My advice, turn fatigue off with the magnificent bit of kit known as SH3Commander.

I am not a mother(yet), therefore I don't expect to tuck my crew into their bunks.
i agree i hate the fatigue model. i turn it off. my crew should know when their shift is over
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Old 03-13-07, 10:25 AM   #5
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Quote:
Originally Posted by Mooncatt
Quote:
Originally Posted by Penelope_Grey
My advice, turn fatigue off with the magnificent bit of kit known as SH3Commander.

I am not a mother(yet), therefore I don't expect to tuck my crew into their bunks.
i agree i hate the fatigue model. i turn it off. my crew should know when their shift is over
You know it's a good idea!
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Old 03-13-07, 11:28 AM   #6
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Quote:
Originally Posted by minute
If I remember correctly, fatigue accumulates only at TC 32x or lower. When surfaced you are probably running at high TC and no fatigue accumulates. When under water you are more likely to run at lower TC.
When You set options in SH3 commander "When in 3D views" and "Maximum" time compression both to 1024, then the fatigue will work and in a high compression. I checked that and works perfect!
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Old 03-13-07, 01:51 PM   #7
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Hi all, I just did a little test.
I put one machinist in the diesels and filled the rest of the slots with sailors, I than put three sailors in the electrics. That means that three sailors will stay put in both compartments while the rest moves back and forth. I then ordered standard ahead and put Tc to 256. Under the next eight hours, game time, I ordered Pd and surface, up and down until the whole crew threatened to kill me
The result was this: the three sailors in the electric engines had not tired at all, the three in the diesels had tired a little and the rest, those that had moved back and forth had tired notably.
Going at surface or at Pd in really heavy seas will tire your engine crew as they keep switching enginerooms even at high tc.
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Old 03-13-07, 04:39 PM   #8
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Personaly I find having the 8Hr fatigue activated adds something to the game. Having to keep a close eye on things to make sure the fatigue levels are balanced throughout the crew. If I don't I could end up with either a slower reaload on torpedos or, worse repair crews not at their best when I need them most. It fills in time during the empty places in the seas anyway.
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Last edited by 3Jane; 03-14-07 at 05:24 AM.
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Old 03-13-07, 05:26 PM   #9
Lzs von swe
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Agreed 3Jane, and I might add that I use the GWX 8Hr setting too
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