SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-07, 09:09 AM   #1
Pevs86
Machinist's Mate
 
Join Date: Mar 2005
Location: Uxbridge, England
Posts: 123
Downloads: 14
Uploads: 0
Default Tips using Decoys

Never actually survived long enough to get a Decoy launcher, how do they work and when should I use them?

Will it fire oil and clothing out of the tubes in a cunning way to fool the Escorts?
__________________
Pevs86 is offline   Reply With Quote
Old 03-12-07, 09:25 AM   #2
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Drop one (I sometimes use two) about 50m to 75m as you dive even deeper. Hopefully the DDs coming after you will hear the noise made by the decoy and let you melt away, twisting and turning in the depths.

They don't always fool the DDs. But when they work it's awesome. I attacked a heavily escorted convoy once and dropped two after firing all my torps. As I snuck away I came back up for a peek through my periscope. Six DDs were sitting in a circle around the decoys, taking turns dropping depth charges. Then they called in the planes and they pounded the sea water into froth.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 03-12-07, 09:29 AM   #3
Pevs86
Machinist's Mate
 
Join Date: Mar 2005
Location: Uxbridge, England
Posts: 123
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by Iron Budokan
Drop one (I sometimes use two) about 50m to 75m as you dive even deeper. Hopefully the DDs coming after you will hear the noise made by the decoy and let you melt away, twisting and turning in the depths.

They don't always fool the DDs. But when they work it's awesome. I attacked a heavily escorted convoy once and dropped two after firing all my torps. As I snuck away I came back up for a peek through my periscope. Six DDs were sitting in a circle around the decoys, taking turns dropping depth charges. Then they called in the planes and they pounded the sea water into froth.
So I have unlimited decoys then? or at least more than one

Thanks for the tip, will give it a go as soon as I can
__________________
Pevs86 is offline   Reply With Quote
Old 03-12-07, 09:33 AM   #4
Spray
Planesman
 
Join Date: Feb 2007
Posts: 182
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Pevs86
Quote:
Originally Posted by Iron Budokan
Drop one (I sometimes use two) about 50m to 75m as you dive even deeper. Hopefully the DDs coming after you will hear the noise made by the decoy and let you melt away, twisting and turning in the depths.

They don't always fool the DDs. But when they work it's awesome. I attacked a heavily escorted convoy once and dropped two after firing all my torps. As I snuck away I came back up for a peek through my periscope. Six DDs were sitting in a circle around the decoys, taking turns dropping depth charges. Then they called in the planes and they pounded the sea water into froth.
So I have unlimited decoys then? or at least more than one

Thanks for the tip, will give it a go as soon as I can
More then one less then 10 at one time.
Spray is offline   Reply With Quote
Old 03-12-07, 09:39 AM   #5
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

The best way is with the in conjunction with the 90degree knuckle
turn order halfway through the turn drop one into it and go silent
as you continue turn and depth change better to leave the decoy
at something like 50 ft below Periscope depth but well above your
final depth
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 03-12-07, 09:46 AM   #6
ridgewayranger
Frogman
 
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
Default Decoys

Hi There,
Decoys used by U Boats did not make a noise. They were known to us as SBDs or submarine bubble decoys. A chemical reacted with seawater to produce a large cloud of tiny bubbles wheich remained static for a while.
It returned echos to the sonar which sometimes deceived the operators but a good one could usually distinguish it by the woolly sound of the echo and the fact that it was stationary.
Incidently, escorts used to tow a noisemaker called Foxer to decoy the acoustic torpedo developed by the Germans.
RR.
ridgewayranger is offline   Reply With Quote
Old 03-12-07, 09:56 AM   #7
Pevs86
Machinist's Mate
 
Join Date: Mar 2005
Location: Uxbridge, England
Posts: 123
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by ridgewayranger
Hi There,
Decoys used by U Boats did not make a noise. They were known to us as SBDs or submarine bubble decoys. A chemical reacted with seawater to produce a large cloud of tiny bubbles wheich remained static for a while.
It returned echos to the sonar which sometimes deceived the operators but a good one could usually distinguish it by the woolly sound of the echo and the fact that it was stationary.
Incidently, escorts used to tow a noisemaker called Foxer to decoy the acoustic torpedo developed by the Germans.
RR.
heh cool, nice bit of info ty
__________________
Pevs86 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.