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#1 |
Stowaway
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This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded.
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig ![]() From a simple modder trying to make the game enjoyable to all members. Venatore PS: Good thread question - I'm watching this one closely ![]() |
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#3 | |
Stowaway
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#4 |
Rear Admiral
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I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.
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#5 |
Stowaway
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I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p I also see the release of SH IV as a point where some walls may come down with or without a SDK. |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community. I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games. ![]() However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily. Rubini.
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#8 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#9 |
Stowaway
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Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.
If only we could get the SDK... can you imagine what we could do with SH3? :hmm: |
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#10 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#11 |
Rear Admiral
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In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior - Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway? - Fix the Fing crash dive tilt. - complete the interior modeling or at least get the radio room hatch open - get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt. Most of that though, you'll need an SDK for. |
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#12 |
Stowaway
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There are ways to insert or redirect routines without changeing or
attacking hard code. |
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#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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I still have some ideas that I am pursuing for SH3...just ask Ref and BBW... :rotfl:
Mainly (pedantic) visual corrections and enhancements, so nothing overly game changing or revolutionary, but still improvements nonetheless. I suspect that whilst I'll *play* SH4, I'll still have a hand at *modding* SH3. But I suppose this depends on what the remaining interest is in SH3 after SH4 is released. :hmm: |
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#15 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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I really hope SH4 does not need the modders. If the game is properly made, without any bugs and with all the historical references in place then modding it will not be necessary (to the level GWX mod changed SH3 at least). That is a good thing because it means that in Ubisoft they take their job seriously and give us a good value for money program. Alas something is telling me that it will not happen
![]() In any case my computer cannot cope with SH4 at the moment and I'm more interested in the Atlantic theater. Therefore it will be GWX all the way for me for quite some time ![]() ![]()
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