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How many SH3 modders will we lose after SH4 is released?
This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded. :damn: I am just tired of it all. And I'm pretty sure that once SH4 is released, there won't be too many more new SH3 mods released... unless SH4 is a major flop due to being unfinished, major bugs, etc. How does everyone else feel about this topic?
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I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek: From a simple modder trying to make the game enjoyable to all members. Venatore PS: Good thread question - I'm watching this one closely :roll: |
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I am likely to stay and maintain a presence in sh3
simultaneous to sh4 that will likely remain true until the next great atlantic campaign. MM |
I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.
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I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p I also see the release of SH IV as a point where some walls may come down with or without a SDK. |
Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.
If only we could get the SDK... can you imagine what we could do with SH3? :hmm: |
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There are ways to insert or redirect routines without changeing or
attacking hard code. |
I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community. I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games.;) However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily. Rubini. |
Yeah my association with Privateer here makes me think
we have still got lots of surprises to come.:up: |
In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior - Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway? - Fix the Fing crash dive tilt. - complete the interior modeling or at least get the radio room hatch open - get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt. Most of that though, you'll need an SDK for. |
Duce ( we still need a bersiglieri smiley face dude )
your a cynic. who knew you could make a blimp.:hmm: |
Ducimus wrote:
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Ok, it´s not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions! Nobody made it, nobody!:huh: |
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