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-   -   How many SH3 modders will we lose after SH4 is released? (https://www.subsim.com/radioroom/showthread.php?t=106995)

03-06-07 10:52 PM

How many SH3 modders will we lose after SH4 is released?
 
This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded. :damn: I am just tired of it all. And I'm pretty sure that once SH4 is released, there won't be too many more new SH3 mods released... unless SH4 is a major flop due to being unfinished, major bugs, etc. How does everyone else feel about this topic?

Venatore 03-06-07 11:01 PM

I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.

Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek:

From a simple modder trying to make the game enjoyable to all members.

Venatore

PS: Good thread question - I'm watching this one closely :roll:

03-06-07 11:05 PM

Quote:

Originally Posted by Venatore
I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.

Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek:

From a simple modder trying to make the game enjoyable to all members.

Venatore

PS: Good thread question - I'm watching this one closely :roll:

I agree with you. I still love the German U-boat battles, and I never said that I would stop playing SH3. I am talking about modding SH3. But unless the developers release the SDK, I'm not sure how much more modding life SH3 really has. Just being honest. Same thing happened with Red Baron 3D. It reached it's modding limits and the modding community for that game eventually dried up.

Mush Martin 03-06-07 11:06 PM

I am likely to stay and maintain a presence in sh3
simultaneous to sh4

that will likely remain true until the next great atlantic
campaign.

MM

Ducimus 03-06-07 11:08 PM

I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.

Samwolf 03-06-07 11:10 PM

Quote:

Originally Posted by Venatore
I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.

Not a modder myself, other than tweaking /combining others mods for my own usw but I agree with Ventore, German U-boats are the only way to go. The US Silent Service is only something I play for a short change of pace once in a while, I still have the original SSI version of Silent Hunter on my drive and always come back to AOD and Now SH3. You modders have turned this into the game it should have been. Thanks:up:

Madox58 03-06-07 11:16 PM

I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p
I also see the release of SH IV as a point where some walls
may come down with or without a SDK.

03-06-07 11:19 PM

Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.

If only we could get the SDK... can you imagine what we could do with SH3? :hmm:

Venatore 03-06-07 11:29 PM

Quote:

Originally Posted by nvdrifter
If only we could get the SDK... can you imagine what we could do with SH3? :hmm:

I've played the Splinter Cell series a fair bit, I willing to sneak into the SH3 SDK High Security Volt, grab it and bring it back here, :hmm:

Madox58 03-06-07 11:31 PM

There are ways to insert or redirect routines without changeing or
attacking hard code.

Rubini 03-06-07 11:32 PM

I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...

Some of them are still alive and have a great mod community.
I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games.;)

However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily.

Rubini.

Mush Martin 03-06-07 11:34 PM

Yeah my association with Privateer here makes me think
we have still got lots of surprises to come.:up:

Ducimus 03-06-07 11:39 PM

In my lame opinion, theres only a few things left that couple possible improve this game.

- Get the stupid fuel guage to work in the type 9 interior

- Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway?

- Fix the Fing crash dive tilt.

- complete the interior modeling or at least get the radio room hatch open

- get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.


Most of that though, you'll need an SDK for.

Mush Martin 03-06-07 11:42 PM

Duce ( we still need a bersiglieri smiley face dude )

your a cynic.

who knew you could make a blimp.:hmm:

Rubini 03-06-07 11:45 PM

Ducimus wrote:
Quote:

... -get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.
I never understood why someone here in this community never made a good set of single player missions with triggers, objectives, specific radio messages and new orders. The SH3 mission editor allows to make all this easily.
Ok, it´s not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions!
Nobody made it, nobody!:huh:


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