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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2007
Posts: 43
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I've played a couple of missions included in GWX that have wolf packs. The other subs are as dumb as a rock! They'll fire AA and deck guns on other ships only to stay surfaced the entire time until destroyed.
Are there any fixes for the AI? |
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#2 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
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I recon that wolfpack you've encountered was drunk as a skunk! Did this happen at the equator by any chance?
![]() P.s. Sorry, couldn't resist.
__________________
![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Perhaps could be better that IA subs stay dived during attack , if not they are a sitting duck.
wolpacks are nice for inmersion but it takes away the surprise factor in your attack. the convoy is in high alert could be difficult do the first aproach undetected.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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The AI subs are either surafced or submerged
They cant do both Submerged they do nothing Surfaced they fire AI torpedo work still continues Until then |
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#5 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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I didn't know the AI subs were sometimes submerged. I thought they were only surfaced. Even if they can't do both that's kinda cool!
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#6 | |
Chief of the Boat
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#7 | ||
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
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Scary that so many wartime u-boats (except those couple) had uneven balance of surfacings to dives. ![]()
__________________
![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#8 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
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A couple of times I have spotted U-Boats around convoys cruising at periscope depth with their scopes out the water totally unmolested whilst i am pinged and DC'ed at 200m and silent.
I think I'm been picked on! |
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#9 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
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#10 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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human playable in Mission Ed,? I havent looked at it close but I couldnt see the point of the option without it. |
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#11 | ||
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#12 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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#13 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If you add a player sub into the game as a general scripted unit you will end up with all sorts of problems with your boat conflicting and can even CTD Not recommended |
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#15 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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I still cant get over the fact that dispite how great SH3 was and SHIV will be, the devs just couldnt manage to script some basic AI patterns for submarines... In a submarine simulator of all things. Im no programmer, but if we strip a submarines desired behavior down to its bare bones, it would be simple case of.
Sub detects enermy ship = sub dives to 15 meters Sub loses contact with ship = sub surfaces When ship is within 1.5.km + between 350-10 degrees of bow = shoot torpeedo. Wow - that piece of rocket science ![]() |
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